E308: Not the right place to try Bangai-O Sound Load

I went to D3 Publisher along with Joystiq's Justin McElroy to look at Bangai-O Spirits. Justin brought his mysterious space phone along, and I saw an opportunity. After I looked at the new Treasure stages (which include detailed pixel images of the Bangai-O robot and other things made out of stage elements), I asked if we could try out the Sound Load feature -- live.

Justin loaded up a level on YouTube, stuck an earphone up to the mic, and the D3 rep started the Sound Load, but to no avail. "Transfer failed," "Too quiet," "Too loud." That doesn't mean it's a finicky feature, necessarily, just that it's not the ideal feature for the loudest place ever. Owners of the Japanese version haven't really reported problems. I have full faith that it works great in regular noise situations.

I asked the D3 rep if there would be downloadable stages on the US website, and he told me that they were planning a YouTube channel. Furthermore, I was told that Japanese stages would work in the U.S. build.

Tags: bangai-o-spirits, d3, e3-2008, e308, shooter

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