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IGN and 5th Cell boss construct Lock's Quest interview

5th Cell co-founder and creative director Jeremiah Slaczka has taken time out from working on Lock's Quest to chat to IGN's Matt Bozon about the forthcoming construction/Tower Defense game.

In the resulting interview, there's plenty of discussion about 5th Cell's commitment to innovative games (something we can totally believe, considering 5th Cell created Drawn to Life), and also some concrete details passed on. Slaczka reveals that Lock's Quest's story mode should last for around 20 hours, and also clarifies the game's multiplayer for us: apparently, there'll be no Wi-Fi play, but wireless local play for two players, in the form of a Vs. mode.

On an unrelated-to-Lock's-Quest note, Slaczka also appears fairly keen to distance 5th Cell from THQ's licensed Drawn to Life spin-off, Drawn to Life: SpongeBob SquarePants Edition. "With SpongeBob for example, that's our IP, but we didn't make it," he points out. "That's cool that THQ wants to move in that direction, and that's fine, but that's not something we're interested in personally."

Gallery: Lock's Quest

Tags: 5th-cell, jeremiah-slaczka, locks-quest, strategy, thq, tower-defense

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