Wii Fanboy Review: Top Spin 3
The team behind the Wii version of Top Spin 3 was not exactly working in an enviable position. It seems a little funny to call a pack-in game a juggernaut, but that's exactly what Wii Sports is, and any game that sets out to deliver a realistic sports experience to Wii owners is up against that suprisingly excellent set of mini-games. Every tennis game, realistic or not, on the system is going to be compared -- probably unfavorably -- with a game that was free, and that's got to chafe.
Unfortunately, it looks like someone was all too aware of that inevitable comparison, and worried besides, as Top Spin 3 tries too hard to be too many things to too many people. Not only did PAM Development and 2K Sports strive to create a top notch tennis simulation, they also tried to make it easy to pick up and play ... and the two don't exactly go hand in hand when it comes to a deep sports game.
The good news is that the control scheme in Top Spin 3 works really well ... after a lot of playtime. The system isn't terribly intuitive, and there's a lot going on. Figuring out how to best aim and make your shots takes a lot of practice, and again, compared to Wii Sports tennis, it's not as fluid right out of the gate. But if you happen to be a tennis fan, or love tennis simulations, and are willing to spend some time waiting for the rumble while you prepare your shots, then Top Spin 3 is going to work just fine for you.
For anyone less dedicated, however, Top Spin 3 might not be a good match. Part of this is due to the learning curve, and the rest is simply because of the way the game itself is set up. For instance: the manual sites Exhibition Mode as the quickest way to get started, and if you're not looking for a party game (another mode), then it certainly is. Choose your player, your opponent and venue, and right after that, you're serving up the ball.
So you expect to spend these first few games getting your butt kicked, sure, or at least missing some easy shots while you figure out the controls. First match is always a sacrifice, right? Make that the first several matches here, because exhibition mode is only three games long. That's the whole match. It's not enough time to even begin to get a grip on the controls. Just as you start to get a grip on things, the match is over, and you've either been beaten soundly, or you've managed to pull off the accidental sort of win that you couldn't duplicate if your life depended on it.
That leaves Road to Glory, the main mode, which features many different events. This is a little better for figuring out the controls, except you can also expect to play through here a few times as well, just to get a grip on the controls. The manual does a passable job of explaining the controls, and the game offers tips as well, but there's a lot to keep track of, and since a lot of it doesn't feel particularly natural. As above, it just takes time, and since Road to Glory is just that, it's not really ideal for training.
There is a tutorial section, at least. But the truth is that it's hard to just jump in to Top Spin 3 ... while the lion's share of the content feels like it was designed for quickplay. It's almost as though two designers were working on different games and they crammed them onto one disc at the last minute.
There's a lot missing from the game, too, and all we get in return are the motion controls. Online mode? Nope. Left-handed control scheme? Nope again. Forget games like No More Heroes -- this is shaping up to the be the ultimate niche title, catering only to serious fans of professional tennis who lack internet connections, and who also happen to be right-handed.
There are a few other quibbles to be made: the game doesn't look so hot, for one, particularly in comparison to what's on offer with the PS3 and Xbox 360 versions. All the character models are a little blocky, from the audience members to the players. Further, a few more winning and losing animations would go a long way toward making this look more polished. The same few are repeated constantly.
If you're just looking for a few friendly games of tennis? You've already got the best on offer if you own a Wii. If what you want is something you can labor over, calculating each shot, positioning each move, then this is a worthwhile game. Despite the missing online mode (sigh), Top Spin 3 delivers a grueling tennis experience. It's just not an experience that's for everyone.
Final verdict: 6.5/10 -- Solid enough for what it is, but a bit of a tough learning curve. Multiplayer is fun, but not a patch on Wii Sports tennis. Lack of online mode hurts.
Looking for a game? Be sure to swing by our retail review archive, where you can easily jump to conclusions based on score alone, or access our full reviews, if you're so inclined.
Unfortunately, it looks like someone was all too aware of that inevitable comparison, and worried besides, as Top Spin 3 tries too hard to be too many things to too many people. Not only did PAM Development and 2K Sports strive to create a top notch tennis simulation, they also tried to make it easy to pick up and play ... and the two don't exactly go hand in hand when it comes to a deep sports game.
Gallery: Top Spin 3
The good news is that the control scheme in Top Spin 3 works really well ... after a lot of playtime. The system isn't terribly intuitive, and there's a lot going on. Figuring out how to best aim and make your shots takes a lot of practice, and again, compared to Wii Sports tennis, it's not as fluid right out of the gate. But if you happen to be a tennis fan, or love tennis simulations, and are willing to spend some time waiting for the rumble while you prepare your shots, then Top Spin 3 is going to work just fine for you.
For anyone less dedicated, however, Top Spin 3 might not be a good match. Part of this is due to the learning curve, and the rest is simply because of the way the game itself is set up. For instance: the manual sites Exhibition Mode as the quickest way to get started, and if you're not looking for a party game (another mode), then it certainly is. Choose your player, your opponent and venue, and right after that, you're serving up the ball. So you expect to spend these first few games getting your butt kicked, sure, or at least missing some easy shots while you figure out the controls. First match is always a sacrifice, right? Make that the first several matches here, because exhibition mode is only three games long. That's the whole match. It's not enough time to even begin to get a grip on the controls. Just as you start to get a grip on things, the match is over, and you've either been beaten soundly, or you've managed to pull off the accidental sort of win that you couldn't duplicate if your life depended on it.
That leaves Road to Glory, the main mode, which features many different events. This is a little better for figuring out the controls, except you can also expect to play through here a few times as well, just to get a grip on the controls. The manual does a passable job of explaining the controls, and the game offers tips as well, but there's a lot to keep track of, and since a lot of it doesn't feel particularly natural. As above, it just takes time, and since Road to Glory is just that, it's not really ideal for training.
There is a tutorial section, at least. But the truth is that it's hard to just jump in to Top Spin 3 ... while the lion's share of the content feels like it was designed for quickplay. It's almost as though two designers were working on different games and they crammed them onto one disc at the last minute.There's a lot missing from the game, too, and all we get in return are the motion controls. Online mode? Nope. Left-handed control scheme? Nope again. Forget games like No More Heroes -- this is shaping up to the be the ultimate niche title, catering only to serious fans of professional tennis who lack internet connections, and who also happen to be right-handed.
There are a few other quibbles to be made: the game doesn't look so hot, for one, particularly in comparison to what's on offer with the PS3 and Xbox 360 versions. All the character models are a little blocky, from the audience members to the players. Further, a few more winning and losing animations would go a long way toward making this look more polished. The same few are repeated constantly.
If you're just looking for a few friendly games of tennis? You've already got the best on offer if you own a Wii. If what you want is something you can labor over, calculating each shot, positioning each move, then this is a worthwhile game. Despite the missing online mode (sigh), Top Spin 3 delivers a grueling tennis experience. It's just not an experience that's for everyone.
Final verdict: 6.5/10 -- Solid enough for what it is, but a bit of a tough learning curve. Multiplayer is fun, but not a patch on Wii Sports tennis. Lack of online mode hurts.












Reader Comments (Page 1 of 1)
Nigeria @ Jul 9th 2008 11:39AM
I brought this game a week ago but I'm probably going to return it. It just feels really half arsed. I wanted to like it, I really did, but it just feels inferior to the original Top Spin, a game released five years ago.
OK, so there's no online mode, but that's not a real loss; online is not really a deabreaker for me. But there's no charcter creation, no career mode - which is superior to Road to Glory, there's even missing players; Nadal? It looks inferior to the 2003 original and the controls are well too loose. There's a small time gap between serves and swings that makes the experience almost intolerable.
I suppose I could convince myself I'm having fun and force myself to like the game, but I really don't have the will to do that with this game. It's just too disappointing.
BlackDogAssault @ Jul 9th 2008 11:47AM
Also, YOU have to be in synch with the character's movement, it almost seems like you're the one that has to play...
Movement of the racquet is only registered after it crosses over the net, so you basically can't volley because it has little time to do anything, which means only weak shots can be done even if you predict your opponent perfectly...
Co @ Jul 9th 2008 11:53AM
"Not only did PAM Development and 2K Sports strive to create a top notch tennis simulation, they also tried to make it easy to pick up and play..."
See, this is where I felt Wii Tennis excelled. And I'm only referring to the controls. The motion controls are so deep it's unreal. The subtle changes in shot tragectory are amazing the better you get at the game.
Sure it's lacking in play options or court types. But that will all be addressed in Wii Sports 2 along with online play.
Johnnyg0 @ Jul 9th 2008 1:12PM
I really find it amazing that absolutely no one was able to pull off an adequate Tennis game since the Wii was launched like over a year ago.. Why all the stupid/useless button combination? Why not simply do something with the gyroscope angle while hitting to make different moves?..
Nintendo? Please?.. :)
SlothMaster @ Jul 9th 2008 7:14PM
Hey ! I'M a serious fan of professional tennis who lacks an internet connection and who also happens to be right-handed. :D
But I still wouldn't buy it, it's easier for me to play tennis for real.
2ndFederer @ Jul 9th 2008 8:45PM
I'm actually left-handed which sucks. I was so looking forward to this game since I also play tennis in real life and love watching it on TV.
What we need a a well-done more sophisticated version of Wii Sports Tennis, with lefty controls too.
ancic @ Jul 9th 2008 11:22PM
I'm having fun with this game, but I'm pretty new to gaming, and Wii is my first console. So I can only compare Top Spin 3 to Wii Tennis, and I much prefer Top Spin 3...but thats because I'm a pro tennis junkie. I'm really impressed with how detailed the tennis stadiums are, particularly the Australian Open and Indian Wells.
I am jealous because I've seen how much better the game looks on other platforms. And not just better looks: the PS2 version incorporates a lot of individual player mannerisms that are spot on (ie: Roddick jerks around frantically just like the real Roddick.) The Wii version doesnt have any of that; every player reacts in the same ways, and they share the same mannerisms...it gets old quick. I don't understand how those small but important (to me at least) details got left off the Wii version. Cost perhaps?
I still love this game though. The play is challenging and its not cheesy like Wii tennis. I paid full price, but I recommend buying it used.
chelo @ Jul 10th 2008 3:32AM
"Make that the first several matches here, because exhibition mode is only three games long. That's the whole match. It's not enough time to even begin to get a grip on the controls."
Well, this just isn't true: you can adjust duration of the exhibition match choosing between 1, 3 or 5 sets, and 3 or 6 games per set. So you can play a very long match if you want.