Born for Wii: Beyond Good & Evil
When Friedrich Nietzsche wrote his famous philosophical work Beyond Good and Evil in the late 19th century, odds are he didn't think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of Xenosaga RPGs, each of which had a subtitle referencing a Nietzsche work (such as "Jenseits von Gut und Böse"). But it's another wannabe trilogy that owes its moniker to Nietzsche that's up for recognition.Beyond Good & Evil was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played Beyond Good & Evil and saw it for what it was -- a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave a sequel the green light -- so it's time to show the original game some much-deserved love.
Gallery: Born for Wii: Beyond Good & Evil
The adventure begins with a bang, as the world of Hillys comes under yet another attack from a rather nasty alien race known as the DomZ. A group of soldiers known as the Alpha Sections have occupied Hillys in the name of protection, but they can't be everywhere at once, so when our protagonist Jade's lighthouse-orphanage comes under attack, it's up to her to defeat the DomZ single-handedly. One of the things that "makes" Beyond Good & Evil is Jade herself -- though she can hold her own in a fight, Jade is by no means a warrior. In fact, she's a photojournalist, and when she discovers that the Alpha Sections are up to no good, she takes camera in hand and sets out to uncover their shady dealings with the DomZ.
The plot of Beyond Good & Evil manages to take a cliché story arc and make it fun and engaging by tackling it from a new angle and striking a balance between lightheartedness and the occasional dose of drama. Instead of taking on wave-after-wave of baddies and defeating them like a one-man-army to save her planet, Jade must sneak around Alpha Section facilities and use her trusty camera to expose their betrayal in an attempt to enlist the citizenry in an uprising. The cast of characters play a large part in Beyond Good & Evil's success -- the population of Hillys is made up of an odd mixture of humans and anthromorphic animals, ranging from Jade's uncle Pey'j, a boar, to the owners of the Mammago garage, a family of Jamaican Rhinos. The game is largely voice-acted, and the cast is incredibly colorful. The aforementioned rhinos are lovable, as is Peyj's heavy drawl; it's Jade's latin AI-assistant, Secundo, who steals the show whenever he speaks. Beyond Good & Evil's animation is top-notch, and the combination of a solid vocal cast and creative characters really helps bring the cutscenes to life.

The multicultural variety exemplified by the population of Hillys extends to Beyond Good & Evil's gameplay, as well. It's easy to draw parallels to the Zelda franchise -- Beyond Good & Evil's camera automatically locks onto approaching enemies in a manner that emulates Zelda's targeting system, and Jade moves and fights much like Link. Jade is also surprisingly nimble and has a wide range of abilities -- aside from her combo-based attacks, she can dodge, sneak, auto-jump (again, like Link) and shimmy across ledges and through tight spots. Jade gets around Hillys with a zippy hovercraft that is a blast to drive, and features in several of Beyond Good & Evil's minigames -- there are several races and cavernous obstacle courses that extend the game's main quest and replayability. The camera also features prominently in the gameplay, as Jade can earn money by cataloguing the species of Hillys, and the ultimate goal of each mission is to uncover whatever particular treachery the Alpha Sections are committing.
Overall, Beyond Good & Evil wouldn't need a radical makeover for a Wii port. Graphically, it's still competent, and it supported 480p way back in 2003. In fact, the main reason it deserves to be reborn for the Wii isn't for a unique new control scheme or a new take on a classic game -- it's simply a great adventure that deserves to be played by a wider audience. However, given how slick Twilight Princess is on the Wii, there are a few easy modifications that would make a port Beyond Good & Evil a blast.Much like Twilight Princess, the nunchuk's analog stick would control player movement and shaking the Wiimote would be used for combat. The nunchuk's trigger would control Jade's dodge move, and shaking it would activate her special attack, which was performed on the original controllers by holding down the attack button. The C button would bring up Jade's Camera, which could be zoomed with the analog stick and aimed with the Wiimote. The Wii remote's D-pad could take over the camera control once operated by the right analog stick; A would function as the main action button, and B would function as the Item button. Cycling through items is occasionally important in Beyond Good & Evil (gotta eat those K-Bups when you get hurt!) and could be handled by the Minus button, while the Plus button issues commands to Jade's companion (Pey'j or her fellow insurgent Double H). Finally, the 1 and 2 buttons are there for the classic Map and Start Menu functions.
With Beyond Good & Evil 2 in development, Ubisoft needs to give Michel Ancel's original another chance to make a buck. Beyond Good & Evil has very few faults -- the story is wonderfully told, the characters are fantastic, the score is top-notch, and the gameplay is tons of fun. The stealth segments and puzzles never get frustrating, the hovercraft is a blast, and the combat is good enough to be engaging. The game's only real fault is its length; it can easily be finished in about 10 hours. Still, with a sequel on the way and no 100% reliable confirmation on what platforms it'll hit, we can hope that it'll see the light of day on the Wii. But in the meantime, Ubisoft -- give the first game another chance!






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Reader Comments (Page 1 of 1)
Kenji @ Jul 8th 2008 11:05AM
I recently picked up the original BG&E on eBay, new in shrinkwrap, for less than $20. I'm looking forward to preparing myself for the inevitable sequel!
Vogelfrei @ Jul 8th 2008 11:05AM
BG&E deserves all the critical acclaim it has received, including your praise in this post. I'm not sure I agree with your proposed control scheme -- at the very least, I'd like to see the motion sensors used more creatively than just "shake." To swing Jade's stick, I would prefer a full swing (though perhaps that's programmatically indistinguishable from a shake). To unlease the power attack, how about raising the Wiimote to a vertical position to prime, and swinging it down to release? That would better match the "bullet time" feel of that attack.
The trailer suggests that the sequel will employ high-resolution, photo-realistic 3D rendering, which it really shouldn't; the stylish cartoon rendering was one of the many charms of the original. I hope they keep the art the same -- not only for aesthetic reasons, but also because it's more likely that there will be a Wii port if it doesn't depend on too much processing!
Wesley Fenlon @ Jul 8th 2008 11:28AM
It's important to find a balance between ease-of-use and a motion that correlates in a satisfying way to what you see on screen, and shaking certainly leans towards the former. Your suggestion would quite possibly be better.
I agree that the rendering certainly lacks some of the cartoony charm of the original, though it does look really great. Maybe we'll get to see something new at E3 that indicates one way or another if there's a chance it could make it to the Wii.
Dan Davis @ Jul 8th 2008 11:28AM
Sooo I have a PS3 and an Wii... which port (PS2 or GC) should I rent from Gamefly???
Wesley Fenlon @ Jul 8th 2008 11:42AM
According to the Playstation Compatibility list, BG&E suffers from some texture problems if you have an 80 gig system, and of course if you have a 40 you couldn't play it at all. If you get the GameCube version, at least it's guaranteed to work.
Dan Davis @ Jul 8th 2008 11:46AM
I have a 60gb... the only other thing I didn't think of was my lack of a GC controller. Guess it's the PS2 version for me.
Vogelfrei @ Jul 8th 2008 11:50AM
Mighty Ponygirl (on whose recommendation I played BG&E) says the Gamecube port was considered the best. Not sure why -- it might have been because of controller scheme, or because of fixed bugs (apparently the Windows version was notoriously buggy). So get the GC version.
David Hinkle @ Jul 8th 2008 11:53AM
Personally, I own the GameCube version. It's the second-best version of the game you can get, behind the Xbox (which is graphically superior and runs the smoothest). The PS2 game suffers from so many jaggies and frame rate issues, it's almost unplayable.
samfish @ Jul 8th 2008 1:39PM
Yeah, get the GC version. The Gamecube was the lead platform when they made the game, as I recall, so you'll get the best experience. The PS2 version is supposedly kind of buggy, actually.
Prof_Chaos @ Jul 8th 2008 1:03PM
I've been trying to find a Gamecube version of the game for a while. A port would be fantastic.
andy @ Jul 8th 2008 4:03PM
Why in the name of all that is good and anthropomorphic, did I sell my GC copy before I had completed the game? I had bought it long after it came out, but I guess I was flat broke or something and I sold it. I don't really even remember doing it.
Nath @ Jul 8th 2008 10:13PM
I played this on the PS2 and didn't have any problems with it being buggy or jaggy. I enjoyed it, except for one problem with the ending and the character of Jade... [SPOLIER]
What made her an interesting and wonderful character was that she was just a normal person who tried to do the right thing whether by helping orphans or taking on the larger task of finding and exposing a conspiracy. She could have been any one of us and for that she was inspirational. Until they blew it at the end and made her "special" so that she couldn't be any one of us anymore. So I get a little tired of hearing about what a great character she is when, again, all she is is the same character from every other video game who is an orphan with a secret origin that will allow only them to save the land.
Again, I did like the game, but I don't think the creators deserve the praise they get for that character.
XionPH @ Jul 9th 2008 1:55AM
Great game. It was one of the best, right up there with Eternal Darkness, and Resident evil 4. I'm glad to see that Ubisoft has not forgotten it.
XionPH @ Jul 9th 2008 2:01AM
Great game. It was one of the best, right up there with Eternal Darkness, and Resident evil 4. I'm glad to see that Ubisoft has not forgotten it.
Sami @ Jul 10th 2008 6:22AM
BG&E sucks. Generic action game with exactly zero hooks or draw. Don't waste your time with it, Wii owners.
Ridgecity @ Jul 9th 2008 9:43PM
considering the sequel is coming to xbox360, you can rule this one out.
Choronzon @ Aug 13th 2008 10:12AM
i played the PS2 version and found it very good. i have both a PS2 and a GCN, but i could only find the Ps2 copy...
anyway! my only problem with it was the ending[spoilers]
i wanted to return to Hillys but my ship broke and i wound up being stuck on the moon area.... other than that it was a fantastic game and i hope we get the sequel on the Wii.