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Izuna 2 QA causes a lot of pink hair pulling

Izuna 2: The Unemployed Ninja Returns is about more than mini-posters and sexy ninjas -- a lot of work goes into getting a game like this localized. Not only does a good localization team have to focus on the translation, but they also need to fix any bugs or problems that gamers found in the Japanese release. Apparently, fixing bugs for a roguelike is especially hard and frustrating, as you might have guessed.

Here's the Quality Assurance stat breakdown, according to Atlus:
  • Number of testers on Izuna 2: 6
  • Number of DS systems almost thrown against the wall: 6
  • Number of system-type bugs our testers reported: 104
  • Number of text bugs our testers reported: 259
  • Number of times the testers nearly gave the project lead a heart attack with a fake system bug: 3
  • Number of bugs our testers reported to which we responded: "That's not a bug, that's the way this game works:" 17
  • Number of monkeys we could have hired to do their job: 0
The production diary is actually a really interesting read that not only Izuna fans, but also people interested in the localization process should give a look. Besides, we always appreciate more insight on how the other side of the gaming industry works.

Gallery: Izuna 2

Tags: atlus, dungeon-crawler, izuna, izuna-2, localization, ninja-studio, qa, quality-assurance, roguelike, success

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