Born for Wii: Panzer Dragoon Orta
You plummet down a dark, twisting tunnel, barely registering the lights that flash past because you're too busy juking one moment and jinking the next, avoiding death with a flick of your wrist. As enemies crowd around you, spewing missiles from every direction, you expertly guide a stream of deadly fire, targeting your opponents with a steady hand and an uncanny precision that, within seconds, leaves you and your dragon alone, hurtling down an empty passageway toward destinations unknown.Or at least, that's how it could be. Welcome to the inaugural edition of Born for Wii, a new weekly column looking back into the annals of gaming for titles that could be adapted for the Wii in new and exciting ways. This week, we'll take a look at Sega's highly appreciated but criminally undersold Panzer Dragoon series.
Gallery: Born for Wii: Panzer Dragoon Orta
When Panzer Dragoon Orta was released in late 2002 for Microsoft's Xbox, it had every right to sell out across the globe. The game was (and, more than five years later, still is) beautiful, and the fact that it's an on-rails shooter belies a system of impressive depth and fluidity. What's more, the disc is packed with extras - "Pandora's Box" features a wealth of unlockables such as an Encyclopedia of Panzer Dragoon information and short missions that are sub-scenarios to the main plot. You take on the role of Orta, a young woman who finds herself battling against an evil Empire with the aid of the legendary Dragon of Destruction. The story, though minimalistic in the vein of many shooters, presents a more than adequate backdrop for the exquisite gameplay, which is what really counts, right?
If you want to see more of the game being played with the Wiimote, click here
The Dragon of Destruction can assume three unique forms, each fulfilling a necessary role. The Base Wing can lock onto numerous targets and release a rapid pulse of fire; the Heavy Wing can do the same, dealing far more damage, only it cannot lock onto nearly as many enemies, and is considerably less maneuverable; the Glide Wing lacks the ability to target enemies, but automatically homes in on anything within its reticule and is considerably more maneuverable than either of the other forms.
Maneuverability is actually a very important part of Panzer Dragoon's gameplay thanks to the Glide system, the term Sega applies to the acceleration and deceleration of the Dragon of Destruction. More specifically, the HUD has a Glide meter that is depleted each time you speed up or slow down. Though the bar replenishes slowly, using the Glide system with the proper Wing form is key to survival. The lumbering Heavy Wing can't use Glide at all, and the Base Wing and Glide Wing have the ability to use two and three successive Glides, respectively. The Glide system factors heavily into boss battles, as it is used to move in front of, behind, or on either side of gargantuan bosses who are far larger than Orta and her mount.

The system only gets more complex from there. You'll constantly be forced to shift your perspective as enemies dive in for the attack from all directions, while simultaneously dodging incoming fire, shooting down enemy projectiles and targeting your opponents. Throw in the occasional obstacle that requires the use of a boost or a proper application of the brakes, and you're in for a hell of a ride. All of this is manageable on a classic Xbox controller, but with a Wii control scheme, Panzer Dragoon could shine in a whole new way.
Targeting in the Xbox version is done with the left analog stick, which also controls movement -- move the cursor so far, and instead of merely shifting your targeting focus, your dragon responds. But with the Wii remote and nunchuk, these two actions could be separated, allowing for an extra level of precision. The analog stick could control movement, and the nunchuk's motion control could additionally allow for a quick dodge move from side-to-side. The Wii remote would be free to control targeting and firing (with motion control and the A button, respectively), and with a quick thrust forward or backward, dictate acceleration.
The rest of the controls fall into place simply, although the unique nature of the Wiimote and nunchuk combination cries out for a customizable control option. And, of course, for you diehard purists out there, a port of Panzer Dragoon Orta could easily include support for the Classic and GameCube controllers.
On the technical side, Orta is already impressive for a game several years old, with support for 480p and 16:9 widescreen. Still, with the power of the Wii and several years of technological advancement, the visuals could easily see some slight improvements. With a little bit of time, tender love, and care, Sega could tweak and polish Orta to lustrous perfection.
And while Panzer Dragoon Orta is the newest entry in the series, its predecessors could just as easily find a home on the Wii. The original Panzer Dragoon is actually bonus content on Orta and could receive a similar controller revamp. In fact, Panzer Dragoon, Panzer Dragoon Zwei, and Panzer Dragoon Saga, all for the Sega Saturn, could easily fit on a single DVD. Panzer Dragoon Compilation, anyone? Unfortunately, disc-based Sega Saturn games are a bit hefty for the Virtual Console, but given the relative cheapness of flash-based memory these days, not to mention the possibility of a solution to the memory crisis from Nintendo, it's not outside the realm of possibility.











Reader Comments (Page 1 of 1)
jan_halmes @ Jun 10th 2008 10:36AM
Orta would be perfect for the Wii, or better yet, an all new Panzer Dragoon game, maybe even Wii Ware.
Lost Winds proved that a Wii Ware game can look great, so why not?
SegaPleaseMakePanzerDragoonWii! @ Jun 10th 2008 10:37AM
Guess which Fanboy has been saying that for months.....
Thank you guys for backing me up on this one, although lots of people have agreed with my thoughts on Orta or even a new Panzer Dragoon being the perfect game for the IR pointer/Wii treatment, it's nice to see bloggers such as yourself joining my crusade. I love you guys!
Joey L @ Jun 10th 2008 10:38AM
I hate to kill the buzz of a new column, but don't wii have enough ports alreadii? I digress... Port Ratchet and Clank to the Wii and I'll be happii.
samfish @ Jun 10th 2008 10:47AM
Orta would be fun on the Wii.
But next week do God Hand. I haven't talked about how awesome God Hand is in about 3 weeks.
Wesley Fenlon @ Jun 10th 2008 2:09PM
You may have to wait a little while to talk about God Hand in this column, but let's just say you may have something to look forward to.
SegaPleaseMakePanzerDragoonWii! @ Jun 10th 2008 10:48AM
In fact, here's a posting (well, it's one of many, actually) I made right here on NintendoWiiFanboy from April 30th of this year:
"Yes, Yes and yes! I have been ranting about this on message boards for quite some time now. I'd settle for a Panzer Dragoon Orta port from Xbox1, but a new sequel would be even better. Or even a remake compilation. Hell, if Sega can bring back the lesser known (and much less enjoyable) Nights, then why not the always flawless Panzer Dragoon series? Seriously, Panzer Dragoon Orta was arguably the greatest shooter of all time and one of the best games ever released on the Xbox1. These games would be even better (I mean god-like) with IR control. Sega, make Panzer Dragoon Wii now, damnit! I command thee!"
So yes, I agree with this new column 100% and then some.
Phoenixfury @ Jun 10th 2008 10:56AM
I think this is an obvious choice for the Wii Zapper as well! Sega proved that the Wii Zapper is worth owning with House of the Dead and there is absolutely no reason they couldn't make it work with this game. Actually I think this game was born to be played with the Wii Zapper.
iMeh @ Jun 10th 2008 10:57AM
I would like new games of retro franchies. We need to quit asking for ports!
Rocketman @ Jun 12th 2008 10:39PM
BORN FOR WII ????
Rocket Jockey. Here you go.
http://www.wiirally.com/wii-wish-rocket-jockey/
John Rios @ Jun 10th 2008 10:59AM
Cool new feature! I dig it! Can't wait for more!
igorponweed @ Jun 10th 2008 11:26AM
Great! Now I can cry every Tuesday, since none of this will ever happen! :`-(
igorponweed @ Jun 10th 2008 11:26AM
And welcome to the crew, Wesley!
PiemanPieman @ Jun 10th 2008 12:25PM
I'd buy it. Is Orta backwards compatible on 360? Someone should tell me, because looking things up is SUPER HARD WORK.
Wesley Fenlon @ Jun 10th 2008 1:18PM
It sure is.
jmf @ Jun 10th 2008 4:35PM
I heard that the unlockable Saturn Panzer game doesn't work on the 360 though, is this true?
velocitySTRIKE @ Jun 10th 2008 12:32PM
I
velocitySTRIKE @ Jun 10th 2008 12:35PM
(It seems using a "less than" symbol breaks your post...)
I "less than"3'd PDO on Xbox but I don't think I'd want to play it again on Wii so as most people have already said, I'd prefer a sequel or somesuch. I also like this feature a lot; maybe if a dev pops its head into the internet from time to time, it'll get some good ideas!
And hello Wesley, nice to see a growing cast on here :)
Mr Khan @ Jun 10th 2008 1:39PM
Yes, welcome. It's a brilliant new feature, and a fitting complement to Mike Sylvester's piece
CJLopez @ Jun 10th 2008 2:16PM
So, this is a Star Fox 64 for XBox huh???
If they are bringing this to the Wii, I hope they work those graphics, they looks like N64, think this one is the Saturn version of the game right??
SegaPleaseMakePanzerDragoonWii! @ Jun 10th 2008 3:17PM
That's the PC port of the original Saturn game Panzer Dragoon. The xbox game (Panzer Dragoon Orta) was beautiful even by today's visual standards.
Nigeria @ Jun 10th 2008 2:50PM
Panzer Dragoon Orta is still one of the most beautiful games I have ever played and seven years later it still puts many current games to shame. Unfortunately, the chances of a port or remake seem slim. But Sega do love to spring surprises so you never know.
Panzer Dragoon Saga goes for £90 on Ebay; are you taking the hint Sega.
SegaPleaseMakePanzerDragoonWii! @ Jun 10th 2008 3:18PM
Assuming that you were talking about the above video.
Sisyphus @ Jun 10th 2008 3:40PM
I would have to say anything from Tim Schafer, past or future. The further adventures of Manny Calavera would have me preordering on the spot.
Mike Sylvester @ Jun 10th 2008 4:08PM
Some day I'd like to give Grim Fandango a try, but it's hard to squeeze in older games if I can't turn it into a work project. Point-and-click adventures would fit the Wii well, but they should work with the simplest of already-available mousing scripts.
Sisyphus @ Jun 11th 2008 12:37AM
It had a great and touching story, great sense of humor, and an original art style. All things that help to make a game great. Obviously, its a bit dated now. If memory serves correctly, it wasn't even a point and click game. Just moved with the arrow keys and interacted with the keyboard.
PiemanPieman @ Jun 13th 2008 9:14AM
I used a gamepad.
Tyn_ar @ Jun 10th 2008 6:01PM
A little marketing idea for Sega. Since Panzer Dragoon was never a big selling franchise, launch Orta at a really budget price (what about $20?) and you'll have a bigger fanbase for a proper sequel.
And great new topic this "Born for Wii".
Pukel @ Jun 10th 2008 9:05PM
I'm a huge fan of careful Wii ports. I'd love to see half the original Xbox library on Wii. I'd love to see Virtua Tennis on Wii. I would love, love, LOVE to see a classic RTS like Starcraft on Wii with pointer controls. I want Ocarina of Time on Wii with Twilight Princess controls. How about Metroid Prime 1 and 2 in 480p widescreen with nunchuck/wiimote functionality? Awesome.
The whole point of Wii is that the controls change everything. It would be a wonderful nostalgic experience to go through quality older games with a more intuitive and enjoyable control system.
I have no interest in NES or even SNES games on the Wii. But I would LOVE to see only-just-old games polished up and Wii-ficated.
waynski1457 @ Jun 11th 2008 8:57AM
I agree with this wholeheartedly! The excellent use of motion controls have made some of my favorite Wii experiences even better! I remember when MP3 came out and I got that and Bioshock at the same time. It was so hard to go back and forth because MP3 was just so damn intuitive!
And now I must go play PDO and cry a little that I want it w/ Wii controls...