Wii Fanboy Review: Wii Fit
Nintendo has finally accomplished some things they've wanted for a long time: expansion of the gaming market and a few successful peripherals. They've been trying to convince us that add-ons are the way since the beginning. The problem was that the games didn't really hold up their end of the bargain.Now, however, Nintendo has achieved the kind of universal appeal in their simpler games that allows them to expand into all sorts of oddities, and Wii Fit is just one example. Half game, half lifestyle tool, Wii Fit rides on the coattails of the success of both the Wii and the DS (and its popular Brain Age) into living rooms around the world. But once there, how's the experience?
Gallery: Wii Fit
I'll confess, up front, that after being excited for Wii Fit, I'm a little disappointed with the package. There are some great things here, but at the same time, there are some major annoyances. First and foremost: why are most of the exercises locked here? No, scratch that; the reason for the unlockables is clear enough, and even if I don't agree, I can see the point of it. Progression in workouts is very important. However, the mechanism for the unlocking just plain fails here. As you go through minigames and various exercises, you earn credits for time spent (rounded up to full minutes). At various intervals of credits, you unlock new game options. For example, ten minutes in, you unlock the first one -- the tightrope game. Fifteen and it's a new yoga pose. Next, the rowing squat.
But what if I don't want the tightrope game? What if I'm solely interested in aerobics and strength training, or really into trying out the yoga? Then you can either suck it up and power through, or repeat the very few exercises of that type the game allows you to access over and over (and over and over) again. Unlockables may sound like a good idea, but in practice, it's a major turnoff for anyone serious about attempting this as a workout tool.
The problem of unlockables may be foremost among the issues here, but it's not alone. Wii Fit uses BMI, Body Mass Index, as one of the pillars of measuring Wii Fit age -- a sort of gauge of your overall fitness. BMI has its own problems, as there are many factors the measurement doesn't take into account. As part of this gauge, Wii Fit also checks your balance ... and that's it. Perhaps not the best measurement of fitness level. Further, the title offers little to no guidance about working out beyond the explanations of each exercise and the occasional "don't forget to warm up before exercising."
While that's a nice tip, there are a few more that could have been included here. Such as how to design a workout, since Nintendo didn't include any long sessions, workout plans, or "playlists" beyond the occasional suggestion of combining two activities. That's helpful, but it's not enough, especially since Wii Fit is clearly geared toward beginners. Most people will simply do things that appeal to them, until eventually they're just doing a few balance games and calling it a day. Wii Fit can be a great trainer, if you know what the hell you're doing. Otherwise, it's probably going to end up being just a game with a neat peripheral, that you use for three days when you make the latest New Year's resolution to lose weight, or when you have people over and want to introduce them to the fun of being hit in the head with hula hoops.
And while this only applies to a few of the exercises, it's worth noting that some of the activities are actually more difficult with the balance board than they would be without. Tree pose in yoga requires stability, and that's more difficult to achieve on this surface, and the board lifts the body enough to make push ups require a little getting used to, particularly with the carpet extensions affixed to the board's base.
But there are also some great things here. The board itself is pretty well designed (though it could have been a bit bigger), and the way the Wii remote and the board are used in some of the activities is simply remarkable. Nintendo is at the peak of their innovation here, despite doing things that are very simple. Need to measure your jogging pace? Carry the Wii remote, or tuck it into a pocket -- no board needed. And while the board can't measure your alignment during yoga poses, you're more likely to be able to hold the post still and balanced if you're doing it correctly, and that the board can measure.
It's just pure fun at times, too. The fact that other Miis pop up during some of the activities is just fantastic, and it can help keep things entertaining, as do the balance games. The minigames are a fun diversion on their own (and they can be pretty challenging!), and some of them blend light exercise with simple fun. They also work well as a rest period mixed into longer workout sessions.
The real question, of course, is this: is Wii Fit a viable workout tool? Definitely, yes. No, Wii Fit is not going to transform your life and make you healthy and fit, but it's a good way to get interested in exercising, or keeping up with your routines if you have limited time, space, or funds. There is some great variety among the exercises (once you get them all unlocked, which takes several hours), and it's a nice alternative to boring old regular exercise. If I'm on the treadmill, it's unlikely that my father-in-law will run past. It's even more unlikely (regrettably) that the White Stripes will run past, but that can happen while jogging in Wii Fit! It's nice for other reasons, too; it's quieter than most workout equipment, and if it's too hot for anyone but a veteran to comfortably run outside, or the weather's bad, it gives you a reason to run inside. If you need a little guidance in learning about exercise, this is a nice beginning. If you just need a little encouragement, this is more fun than many other forms of exercise.
Beyond that, the training sessions are fairly well designed. The exercises are easy to follow and well explained, and most are pretty simple. They're no joke, either. If you really work through these exercises and give it some real effort, you'll get that heart rate going in no time.
Wii Fit is definitely effective and definitely flawed, and that's frustrating. As with so many games, there's the lingering sense that this could have been just a little bit better and really been mind-blowing. As it is, the problems are enough to drag Wii Fit down. It's a good experience, and one that is worth recommending, but here's hoping the inevitable sequel is a step up.
Final verdict: 7.5/10












Reader Comments (Page 1 of 1)
Jumbo @ May 27th 2008 10:43AM
If you want to get healthy, join a gym or go running.
A videogame is not meant as an "alternative" to exercising.
Its a toy. Nothing more.
As such, it should be judged that way.
Lars @ May 27th 2008 4:41PM
Then I guess you can't call this a videogame, eh? Anything that breaks a sweat or causes your heart rate to increase for a while, can be called exercise. Get over yourself, Jumbo. Relax, have fun, stop being so critical of stuff that you obviously aren't even interested in.
Even if Wii Fit isn't a technically a "good workout," it may encourage people to be more active, and that's a great. When you step on the board and it tells you "wow you're fat! Try eating less and being more active." That can be a wakeup call to some people. Also, when you attempt some of the activities and find yourself much less flexible than you remember, or find pushups much harder than they were in high school, that can be encouragement to get back into shape too.
My biggest complaint with it is that there's too long of a pause between activities and there's no "go on to the next activity" button, only "retry" and "cancel". You need to keep your heart rate up through a workout, and the constant pauses between activities while you hit cancel, find another one to do, and wait for it to load, don't help.
Jumbo @ May 27th 2008 5:08PM
Don't get me wrong.
I think its a great thing.
But I think calling it "flawed" because it doesn't present a perfect workout or that it isn't a replacement for more "conventional" excersize is rediculous.
Its not meant to replace being outside/running/or lifting weights, and as such, I dont think anyone can fault it for not being a "complete" workout.
People often tell me that I should "quote" more.
theMediaman @ May 27th 2008 10:53AM
I live in an apartment, and don't have the room for an elaborate workout machine. The aerobics and strength training have helped me start a workout regimen that I can keep up with.
There's a stunning lack of upper-body strength training (for obvious reasons), but I can do my workout in 30-45 minutes a day instead of devoting 60-90 minutes to getting organized, going to a gym, excersizing, showering, changing, and driving/walking home.
There's even a way to keep track of non WiiFit exercises when you choose to go for a walk, run, or other activities (including cooking?!?).
Yeah, it's not a replacement, but it's a great way to keep up your exercises when you don't have 90 minutes every day to focus on your fitness.
bones @ May 27th 2008 10:54AM
We picked up a Wii Fit this weekend. Yes, I consider it a game, but we all were sweating while playing this game.
It was fun and I am sore. I wish you could setup a workout list to keep the pace up a bit.
My kids were complaining that they were sore this morning. No pain, no gain.
Nushio (NDF - Blue) @ May 27th 2008 11:41AM
No Pain, No Gain is for masochists.
Just kiddin' of course!
Go1denchi1d @ May 27th 2008 11:10AM
I still like it. Though I've noticed my weight changed considerably when I moved and had to put the additional caster's on. I need to find a scale! Anyways, I think its a great game as I personally use it to kill time or as a warm up to my real exercise.
White Rose Duelist @ May 27th 2008 11:47AM
Sounds like they could have used some advice from the makers of Yourself!Fitness. That "game" was good at planning exercises and had a huge catalog of same, but was pretty annoying to play. If it was designed like this, it would have been awesome.
MBJ @ May 27th 2008 11:52AM
The increased durations that can be unlocked can make for some pretty intense exercise IMHO. Granted, I never worked out before getting Wii Fit but it definitely feel like I'm burning some calories now. I supplement the running with 5 lb hand weights to swing. If you don't break a serious sweat doing the 14 minute island lap with weights then you probably already have an intense daily exercise regimen that you've been maintaining for some time. The point of Wii Fit is to encourage and help people to achieve a basic level of fitness. Sure you can become a fitness freak by going to the gym every day, but most people can achieve a satisfactory level of fitness by increasing their daily activity level and watching what they eat.
stinkbug @ May 27th 2008 1:29PM
wow, some of you people are taking minor quibbles with wii fit and going to town.
does the wii fit have flaws? sure, but not that many. it doesn't take that long to unlock all the items. and it's probably good that people get a feel for how the board works before they hop into some of the activities.
DonWii @ May 27th 2008 2:06PM
I wish the sequel was inevitable. I’m still waiting for the inevitable sequel of Wii Sports.
Eitherway, I'm loving it so far.
Joe Cart @ May 27th 2008 4:59PM
Ok, for all you idiots bitching that Wii Fit isnt a work out, you probably havent even tried the game or played it enogh to know. Trying doing the pushups challenge, or the jackknife challenge, then I dare you to say that wii fit doesnt give u a workout. Or try the long distance sprint, you probably wont even make it half way. I guarentee most of those people who say wii fit isnt a workout or dont like it are those fat slobs who sit at home like couch potatoes, sooo STFU
Kai Cherry @ May 27th 2008 5:10PM
An interesting review.
Here is a "Real World, Real Person" review for you.
Family of 5: 2 Boys, 1 Girl, Mom, Dad
4 out of 5 of these people are *at minimum* overweight. Only one of them has any sort of regular exercise or diet regimen.
Let's get one thing out of the way RIGHT NOW: Wii Fit is NOT just about "leaning".
Every single bad/inaccurate review I've seen on Wii Fit seems to not realize or know that Wii Fit has many, MANY exercises...and the difficulty is *progressive*.
I assure you that an hour on Wii Fit is an hour of exercise well spent...*when you get to that point*.
Wii fit seems to be made for people that are NOT FIT (gasp!) and as such ramps up the difficulty at the pace of the user.
In fact, some exercises actually adapt themselves to your performance (plus or minus) in situ. Rhythm Boxing comes to mind here.
Anyway back to this family. One week in and Wii Fit is now a part of our *lifestyle*...
Sugary snacks have been throw out of the house...internet/gaming now requires a minimum 15 minute Wii Fit workout (and no one is complaining)...and one of us actually decided to quit smoking.
One of the 3 older members is dedicated to a minimum of 1 hour/day on advanced settings for at least 50% of the activities...and THAT PERSON was not the one that was previously on any kind of fitness plan.
See...what I don't think a lot of the skeptics, naysayers, fitness experts and fat-people denigrating pricks out there realize is that for many people, exercise is a DRAG. They HATE it. They want to do it, but it is akin to a root canal to them. The biggest, most effective and long-lasting step towards fitness is making unfit people actually...care at all.
And make no mistake...Nintendo knows how to make games. With Wii Fit, they have succeeded in doing something that no Jillian, Ass-Blaster, Magic Shake or Fad Diet has been able to do for fatties across the globe: they have made them give a damn.
And when you add points, unlockables, high scores and other game elements...it makes fatties with a Gamer Mind give a damn. They want that score..they want they extra goddamned star.
CelebrityBiggestFitClubLooser? Its nice to watch, but that's "not me"...
A 100 pt spread against my closest "rival"...and watching my line do a steady, even decline over 4 days? Marveling as I go over 1000K rotations, laughing with glee as sweat flies off of me?
*THAT* is what Wii Fit is about. It seems to have several parallel motivators built in that drive the flabby gamer.
Thanks. Thanks, Nintendo for the last 7 days. I haven't felt this good in years and my kids are getting that Gym time that the school system cut.
uxorius @ Jun 1st 2008 11:51PM
So in conclusion.. this is a workout system for the lazy people and those that can't spare 1 hour of their time.
bleh