Revolutionary: Mario Kart Training Wheel

The Wii Wheel was supposed to make racing easy enough for anyone to jump right into a session of Mario Kart Wii with no prior experience with either traditional game controllers or the Wii Remote. When used properly, it works as expected. The trouble is that it's not always used properly. Watching your parents try to get through Wario's Gold Mine, you'll notice that they're sometimes holding the Wheel the wrong way, and it's making them drive off the track into chasms of eternity. This observation led me to examine how Mario Kart Wii's steering works and come up with a solution for keeping n00bs on track.
When I was writing the GlovePIE script for MotoGP 2, I wanted to be able to twist the Wii Remote for throttle, while tilting it to steer. I found a simple way to do that when I discovered that the Wiimote's accelerometer is able to register linear changes on the Pitch axis while simultaneously being rotated on the Roll axis. I was curious if actual Wii games would use the flexibility of pitch sensing for steering in games, and found out that they do. Essentially, that means you can steer in Mario Kart Wii with the buttons facing skyward like Excite Truck, or play Excite Truck with the buttons facing your body, Mario Kart Wii-style.
The problem that the Wii Wheel introduces is it makes you want to rotate it around the same imaginary pivot point, even when you aren't holding it in the correct, upright position. If you relax your arms and start trying to steer like a bus driver, it won't work, because the Wii Remote's accelerometer cannot sense motion on the Yaw axis. You could remove the mental block by taking the Wiimote out of it's Wheel shell, but the Wiimote's B button isn't as easily accessible as the Wheel's B button.
Gallery: The Evolution of the Wii Wheel
Another issue is that Wii novices generally don't realize that they can make subtle movements to control games. Mario Karts steer more like real cars than carnival bumper cars, but you wouldn't know it from the way your aunt tries to play. So perhaps, in addition to keeping the Wheel upright, a little restraining tension may help.
I went to Wal-mart and picked up a couple of 36-inch bungie cords and a plastic crate for less than $10 total.

The Mario Kart DS lanyard is optional
Threading the bungie cords between the spokes of the Wheel and hooking it in place in the center of the crate's open end gives you something that looks too nerdy for words, but it works as intended, keeping the Wheel pivoting on its proper axis and registering your intentions to steer your kart.
Too loose and it won't hold in place; Too tight and it won't pivot
I placed it on a table to get a good shot with the camera, but it's light enough to sit comfortably on your lap.
Take care not to put your bungies on your buttons (like I've done here)
I did find it was too bulky for the quick flipping motions required to do aerial tricks, but the purpose of this rig is too train novices in Wii driving. Once they've got a handle on the basics of control, you can pull them out of it and give them the freedom to do those Wheel flips.
Subtle movements for the win!
I really thought I had Wii driving down before I began this project, but yesterday I loaded up Excite Truck for the first time in months and I was easily beating my old scores and times by large margins. Excite Truck was the first game I ever played on the Wii, and I thought I was pretty good at it, but a little training (in minutes a day) did wonders for me.
Gallery: DIY Mario Kart Training Wheel
Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. If the techno-jargon regarding accelerometers and "axis this" and "pitch that" went over your head, check out Revolutionary: Going Through the Motions for an explanation of how the Wiimote interprets your movements and gestures. And if you're just interested in more Mario Kart goodness, go ahead and click here.





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Reader Comments (Page 1 of 1)
Nav @ May 21st 2008 8:10PM
That is an excellent idea! My could definitely prove beneficial for my parents!
ChunkyB @ May 21st 2008 2:23PM
This thing looks ridiculous. I played Mario Kart Wii for the first time the other day, and I used the wheel, and I did just fine with it. Are there really that many people out there who are struggling with it?
David Hinkle @ May 21st 2008 2:28PM
Actually, to be totally honest, I had the same issues on Wario's Gold Mine. But, that's probably having more to do with me being absolutely scared to death when I see the steep drop and less with me using the Wii Wheel incorrectly.
jafar @ May 21st 2008 2:28PM
that is the stupidest thing ive seen today
SyNNeR6x3 @ May 21st 2008 2:35PM
I have found that just sitting down and resting your elbows on the top of your knees and keeping them there really limits the over turning and keeps the wii wheel pretty steady. I have personally used this method with The infamous Wario's Goldmine and Rainbow Road and stopped falling off of the edge... It's a simple solution and training position for beginners to use and does not look as ridiculous as holding a huge plastic crate ;-)
rockr @ May 21st 2008 8:31PM
Same here. That's how I show people like my mom how to play, and it seems to work well for everyone.
I still want to try this thing for some reason though...
Timerider @ May 21st 2008 2:36PM
When I first started playing Mario Kart Wii, I found myself tilting the controller down, Excite Truck style (tilting the wheel horizontally and tilting left and right, not bus driver style). I think it's because it was more comfortable than twisting my wrists towards me. I like the Excite Truck configuration better. It's easier to hit the buttons if they're facing up rather than facing you.
P.S. Where did you get that Mario Kart DS strap?
Mike Sylvester @ May 21st 2008 2:50PM
The strap came with my Hot Rod Red DS that was also bundled with Mario Kart DS and some decals.
tentonipete @ May 22nd 2008 7:46AM
I am the same with the excite truck controls. Much easier to press buttons when they are facing up like a regular controller than facing you a la wii wheel.
The only trouble with excite truck controls is in mario kart you need to press the B button to do hops and slides which is a pain if you're holding the remote horizontally.
Roman @ May 21st 2008 4:42PM
I'm going to try it.
I've already got the crate and bungies (for strapping the bike to the car) at home.
This may be perfect for my wife - particularly the bungies. She's pretty good with the nunchuck but she's all over the place with the wheel.
exolstice @ May 21st 2008 3:52PM
I don't event bother playing with the wheel.
sorensilk @ May 21st 2008 3:57PM
Incredibly dorky project but I love it.
iconmaster @ May 21st 2008 4:01PM
LOL, that's great!
...The post was intended ironically, right?
Mr Khan @ May 21st 2008 4:28PM
People have trouble with Wario's Gold Mine? The only part of that that felt a little loose was that jump where you jump onto the platform with all the mine carts on it, i've overshot that jump a few times before
Chris @ May 22nd 2008 12:06AM
People are so rude.
I think it's a pretty clever idea, nice work.
gg42 @ May 22nd 2008 8:16AM
Cool, now he can play with these 600 people http://mapwii.com/mkwii
slash101 @ May 22nd 2008 10:26AM
Err... so how do you do tricks? I'd rather not be shaking an entire plastic container thanks.
Mike Sylvester @ May 22nd 2008 10:30AM
I couldn't. It's too restrictive to quickly flip the wheel, but this setup is no intended for full time use. It's meant to get people used to handling the wheel in a way that will effectively steer their vehicles. Once that's mastered, you play without it.
Anna @ May 22nd 2008 12:09PM
I want the song that is played with the video....Dam good cardio song :D Who plays it?
Matt @ May 23rd 2008 2:00PM
Crash - Methods of Mayhem
JoseMonkey @ May 22nd 2008 1:30PM
I'm not sure I understand the "driving like a bus driver" comment. Can some explain that?
FWIW, the way I think about it is to imagine that there's a steering column sticking out of the back of the wheel. (i.e., orthogonal to the plane of the wheel) You need to rotate the wheel around that axis, no matter what way it's facing.
The pitch, roll, and yaw can get confusing unless you clarify what position the remote is in when you define the axes. I'm assuming you're saying you have the buttons facing you, with the remote sideways for your comments? That makes my imaginary steering column the front to back axis and implies that steering is achieved using roll. Is that true?
Mike Sylvester @ May 22nd 2008 2:52PM
By "steering like a bus driver" I mean, the virtual steering column points down toward your feet, instead of toward the road ahead of you.
The labeling of the Wiimote's axes can be a little confusing, so I refer you to Revolutionary: Going Through the Motions, where I explain how the axes are associated with the Wiimote.
http://nintendo.joystiq.com/2007/07/03/revolutionary-going-through-the-motions/
JoseMonkey @ May 22nd 2008 2:58PM
Ok, I read through "Going Through the Motions" (nice job, btw) - and it makes sense. However, I'm really confused now!
If we're using the pitch to control steering, does that mean you shouldn't be *turning* the wheel around the "steering column" at all, but sort of rotating it? Weird. I'll have to try that.
JoseMonkey @ May 22nd 2008 3:01PM
I still don't get it -- I watched the video again, and you're clearly rotating the wheel.. which would be a "yaw" motion if you use the terminology on the "Going Through the Motions" page. i.e., it shouldn't work?
So. Effing. Confused.
Mike Sylvester @ May 22nd 2008 3:14PM
GlovePIE scripts written to play driving games in either the ExciteTruck or Mario Kart orientations can use the Wiimote.Pitch function.
I'm not using Yaw, because the Wiimote's accelerometer doesn't detect motion on that axis. Mario Kart is controlled by Pitch sensing. Any see-saw type of movement with the Wiimote would translate to movement on the Pitch axis, regardless of whether the buttons are facing up, down, backwards, or forwards.
Peter S. @ May 30th 2008 7:33PM
You could put some milk cartons in the crate & pretend your driving a deliverrry truck. I hear the milkman gets a lot of action. If you know what I mean.LOL
Viagra @ Jun 16th 2008 10:08AM
Why would they make it if its so hard to use?
Mike Sylvester @ Jun 16th 2008 9:56AM
Ever hear of a game called Steel Battalion? It came with the most complex game controller ever conceived, and if you died in the game, it wiped out your save so you'd have to start from the beginning. Why would they make it if it's so hard to use? Because it's got familiarity going for it, and that adds to the immersiveness of the experience. Some people are a little more willing to give in to learning how to use these types of controllers than the traditional gamepad because a gamepad is not what they'd expect to wrap their hands around when they get in the driver's seat of a car, or in Steel Battalion's case, the cockpit of a mech.
It's really not that hard to use a Wii Wheel. You just need to become aware of its limits and boundaries. This is where the Training Wheel comes in.
http://en.wikipedia.org/wiki/Steel_Batallion