Wii Fanboy Review: Star Soldier R
With the WiiWare update yesterday (not to be confused with the European and Aussie update), we decided that we needed to get our review on with Hudson's Star Soldier R. Of course, you all know that we fell in love with the title upon first seeing it and anxiously awaited its release. Now that it's here, is it worth your hard-earned money? Read on and find out!
What is Star Soldier R? It's a shmup from Hudson that emphasizes scoring. You see, this game is all about the bragging rights of fragging as many enemy ships as you can for as high a score you can possibly get. Leaderboards keep track of scores based on country and region within that country, allowing you to measure your skills against your whole country, as well as your closest immediate surroundings.
Scoring is determined in three different play modes. First, you have the Quick Shot mode, which tosses you into a small area with a lot of destructible pods. You have mere seconds to shoot down as many as you can, providing you with an overall score. Simple enough, right?
Then there are the 2-Minute and 5-Minute modes, which are more the meat and potatoes of the game. Here, you start off like in any other shmup and progress through two areas in the 5-Minute mode and one area in the 2-Minute mode, eventually stumbling upon bosses you must defeat. Scoring here is determined by how quickly you can clear each respective mode, as well as the usual stuff (power-ups, how many enemies you killed, how many times you died, etc.).
Your available controls come down to three distinct styles: Simple style, where the Wiimote is held sideways, Nunchuk style, in which you use the Wiimote and nunchuk and Classic style, which allows you to use the Classic controller. For myself, using the Simple style was the best choice available.
Playing the game in any of these control schemes is just plain fun starting out. You can switch between fast and slow movement at will, allowing you to bob and weave through enemies and their projectiles at your own pace. There's also some nice power-ups, which let you, upon gathering enough of them, clear screen after screen full of enemies with ease. You also gather these rotating orbs that surround you for the majority of the game and, upon pressing a single button, you can send them out from your ship where they'll fire on their own targets. This is incredibly valuable during boss battles.
As great as all of this sounds, Star Soldier R is not without its faults. For one, the emphasis on short bursts of gameplay for scoring does encourage replaying the title, which is a good thing, however extended play sessions cause the game to become a bit too repetitive me. The enemy locations aren't random, and you're playing the same segments over and over again. Adding a bit of randomness to it means continued surprises for the gamer, whereas the formula as it exists in the game now means that picking up the game and playing the game for the first few times is fun, but outside of that, there isn't much there.
In the end, Star Solder R is a very competent shmup. It's better than a lot of the similarly-priced shooters available on the Virtual Console and offers you some competition with the implementation of leaders. But, ultimately the game loses points because it suffers from too much repetition. With such few play options that themselves are so short, the game can become pretty stale, pretty quick. Its saving grace is its great controls and the fact that the actual gameplay is so tight and sound.
Final Score: 7/10
With the recent launch of the WiiWare service on the Nintendo Wii, we've been busy getting our time in with some of the titles available for download. Be sure to check out our reviews of Defend Your Castle, Pop, LostWinds and TV Show King, as well as our early impressions of My Life as a King and its review here. We're hard at work on reviewing the European and Australian releases, as well! So be sure to keep up to date with WiiWare by checking out our WiiWare category.
Gallery: Star Soldier R
What is Star Soldier R? It's a shmup from Hudson that emphasizes scoring. You see, this game is all about the bragging rights of fragging as many enemy ships as you can for as high a score you can possibly get. Leaderboards keep track of scores based on country and region within that country, allowing you to measure your skills against your whole country, as well as your closest immediate surroundings.
Scoring is determined in three different play modes. First, you have the Quick Shot mode, which tosses you into a small area with a lot of destructible pods. You have mere seconds to shoot down as many as you can, providing you with an overall score. Simple enough, right?
Then there are the 2-Minute and 5-Minute modes, which are more the meat and potatoes of the game. Here, you start off like in any other shmup and progress through two areas in the 5-Minute mode and one area in the 2-Minute mode, eventually stumbling upon bosses you must defeat. Scoring here is determined by how quickly you can clear each respective mode, as well as the usual stuff (power-ups, how many enemies you killed, how many times you died, etc.).
Your available controls come down to three distinct styles: Simple style, where the Wiimote is held sideways, Nunchuk style, in which you use the Wiimote and nunchuk and Classic style, which allows you to use the Classic controller. For myself, using the Simple style was the best choice available.
Playing the game in any of these control schemes is just plain fun starting out. You can switch between fast and slow movement at will, allowing you to bob and weave through enemies and their projectiles at your own pace. There's also some nice power-ups, which let you, upon gathering enough of them, clear screen after screen full of enemies with ease. You also gather these rotating orbs that surround you for the majority of the game and, upon pressing a single button, you can send them out from your ship where they'll fire on their own targets. This is incredibly valuable during boss battles.As great as all of this sounds, Star Soldier R is not without its faults. For one, the emphasis on short bursts of gameplay for scoring does encourage replaying the title, which is a good thing, however extended play sessions cause the game to become a bit too repetitive me. The enemy locations aren't random, and you're playing the same segments over and over again. Adding a bit of randomness to it means continued surprises for the gamer, whereas the formula as it exists in the game now means that picking up the game and playing the game for the first few times is fun, but outside of that, there isn't much there.
In the end, Star Solder R is a very competent shmup. It's better than a lot of the similarly-priced shooters available on the Virtual Console and offers you some competition with the implementation of leaders. But, ultimately the game loses points because it suffers from too much repetition. With such few play options that themselves are so short, the game can become pretty stale, pretty quick. Its saving grace is its great controls and the fact that the actual gameplay is so tight and sound.
Final Score: 7/10











Reader Comments (Page 1 of 1)
IKILLNINJA @ May 20th 2008 5:34PM
YES!Yes it is worth your money! But that is only if you love those Twitchy Shooter Games! The online Score Charts make me wish i had more time in a day! I'm already top-10 in canada but world wide will take a little bit more Startegy!
Comstock @ May 20th 2008 7:08PM
Boo to time attack only. I'm happy to accept time attack as an extra or bonus mode in a shmup, but I want more from a game than just time attack. Considering that the VC has tons of great shmups with more than two levels, I can't justify getting this to myself. I'm sad to pass on a game in one of my favorite genres, but there's just not enough gameplay there for me.
Mr Khan @ May 20th 2008 7:17PM
It seems to be a good arcade-style game, which is both its beauty and its bane
However, considering that the very paragons of the shmup genre are at our fingertips on the VC, it isn't entirely worth it
RatMasterD21 @ May 20th 2008 8:40PM
great review dave looks like i'll download this one^.^
David Hinkle @ May 20th 2008 9:28PM
Thanks, glad I could help!
Sisyphus @ May 21st 2008 10:35AM
If this game wasn't so extremely short, I would probably get this. But I'm not going to waste my money on a game that's only meant to last a couple of minutes.
Morning Toast @ May 21st 2008 5:06PM
Keep in mind this game is only $8 and it's been the best $8 I've spent in a long time. Sure, it's short and intense, but that's the point. My wife even got into it and she's not a shmupper like I am. The 2-minute limit insures you will get to an end and then go do something else. But it also lends itself to "I'll just do it one more time."
And the comment about enemies not being in random locations is somewhat false. The *order* of the enemies is always the same, but where and when they show up is entirely based on how quickly you shoot each wave of baddies. Part of your strategy when playing is choosing how quickly to clear each wave in relation to the ground targets. If you just blow through blindly you'll miss a lot of point opportunities...and if you go too slow you won't get enough. It's quite tricky, actually.
I hope SSR is a sign that WiiWare games can and will be top quality from firms like Hudson. Here's hoping!
And my own SSR review...
http://www.morningtoast.com/index.php/2008/05/star-soldier-r-wiiwares-first-gem/
Martez @ May 21st 2008 11:30PM
Sorry, did I read that right? Only two levels? Yikes.
Morning Toast @ May 22nd 2008 10:13PM
Yes, it is only two levels, but the challenge in this game is time and score. I read somewhere that this version of SSR could be renamed, "Star Soldier: Tournament Edition," and that's a very fair comparison. This isn't a game where the goal is to get to the end to enjoy a movie. The goal is score and score alone. You don't need 35 levels to determine who is good at the game. SSR just offers a different challenge than most games do and one most gamers are probably not used to.