DS Fanboy Review: Crosswords DS
Puzzle games usually offer more bang for their buck than most other types of software. Since many in the genre are relatively easy to design, they're often budget titles, too. But whether or not they come cheaply, you can expect to invest a lot of time in any good puzzler. Games like Picross DS, Professor Layton, and Tetris DS -- which are all very different, and yet reside in the same genre -- continue to keep me occupied despite the months (or years) that have lapsed since their release.
As a crossword lover, I naturally expected Crosswords DS to have the same appeal. Adding anagrams and word searches to the formula made the game seem even more delectable, and I gleefully anticipated being sucked into a puzzle-packed experience. As it turns out, though, this first-party title didn't meet my expectations -- in fact, it didn't even come close.
The first thing I noticed about Crosswords DS was its interface, which is clean and simple. You hold the DS book-style, and lefties, don't fret -- even though you can't switch to left-handed mode in the demo offered by the Wii's Nintendo Channel, you can do so in the actual game.
If you're not familiar with any of the games offered (anagrams, word searches, and crosswords), there's a training mode available to help acquaint you with the rules. It's also worth noting that you can't use the d-pad or buttons at all; everything, even the menus, must be controlled with the stylus.
Being able to create separate profiles in case more than one person wants to play on your cart is a nice feature, but you'll soon notice that multiplayer options are noticeably lacking from Crosswords DS. Such an omission is especially egregious because New York Times Crosswords offers both co-op and competitive play. Furthermore, there's no downloadable content to look forward to, but this is less of an issue because the cart itself contains a vast amount of puzzles.
Of course, quantity doesn't equal quality, and gameplay is where this title suffers most.
Wordsearch
Although most of you are probably familiar with the ins and outs of a word search, I'll provide a brief explanation. You're given a grid of jumbled letters, which you must search through to find words that are hidden inside. Once you locate the word you've been looking for, you simply highlight it by dragging the stylus over the letters (which happens to be extremely comfortable and intuitive).

Simply enough, whether or not you'll enjoy the word searches in Crosswords DS probably depends on how much you enjoy word searches in general. You can choose between small and large puzzles, each of which have their pros and cons. The small puzzles are much easier -- too easy, in fact -- but they're appealing because the entire grid fits onto the touchscreen. Still, it only took me about two to three minutes to complete a small word search (just to give you an idea of how easy they are), making them too simple to be much fun.
The large puzzles, on the other hand, are more enjoyable because they actually present a challenge. However, the fact that you can only see a portion of these grids on the touchscreen is a slight annoyance. Also, the word lists are too long to view without scanning through them, meaning that you'll constantly have to break your concentration in order to adjust one screen or the other.
There's also a word search size that's locked, which I assume includes grids that are even bigger and more difficult than the "large" ones. It's frustrating that you can't just jump into the hardest puzzles right away, but having to navigate an even larger grid on the DS's tiny touchscreen isn't too enticing, anyway.
Crosswords DS includes a decent number of word searches -- 100 small, 100 large, and (probably) 100 of the locked section -- which is ample enough. The word searches are good for what they are, yet they're not so compelling that you'll feel the need to complete more than what's offered, if that.
Anagrams
After reading so many good things about the anagrams, I was stoked to try them out for myself. Once I did, though, I only felt let down -- gutted, even. The gameplay is easy enough to understand: you're given a certain amount of letters, and must figure out what words you can make by arranging them in different ways. For example, if you're given the letters "A," "L," "M," and "E," you could make the words "Elm," "Ale," "Male," etc. One nice thing about this mode is that you can choose your difficulty -- nothing is locked. You can either try out short words (four letters), medium words (five letters), or long words (six letters). Obviously, the more letters you have, the more difficult it is to figure out every single word that can be made from them.
Some impressions I read before trying the game described the anagrams in Crosswords DS as "addicting," and I can understand why -- I used to waste countless hours of my life playing a similar title called Text Twist. Still, I found the anagram mode in this game to be somewhat flat in comparison. It was fun at first (and definitely challenging), but after a short period of time, I was too bored to continue.
For me, the problem with the anagram mode in Crosswords DS is its lack of urgency. Unlike Text Twist, you're not given a time limit to find as many words as you can. Instead, you have all the time in the world, and you're only allowed to move on to the next anagram once you figure out all the words that can be made from the given letters. While I'm not a big fan of time limits by any means, the lack of chaos really made the anagrams dull after a few minutes. Perhaps those who've never been spoiled by Text Twist won't find this to be a problem, but since my standards were already set so high, this game just fell short.
The stylus is another minor problem when it comes to the anagrams. While you eventually get used to the controls, it's just not as intuitive to drag the letters into empty spaces as it would be to type them. Without a time limit this is less of a problem, since you don't have to worry about the extra seconds that are wasted when dragging letters and tapping "OK" (as opposed to typing them and hitting "enter" on a keyboard), but NST and Nuevo Retro Games could have ditched the drag-and-drop scheme for something much simpler. For example, why not just let the player tap on the available letters, thereby creating a touchscreen-keyboard of sorts? Such a minor change would have made anagram mode seem a lot less tedious.
Crosswords
By far, this is the most disappointing mode in the game. For a game called Crosswords DS, you'd think that this would be its bread and butter. Unfortunately, though, most crossword fanatics (like myself) will be left unsatisfied. Such a failure could have been easily avoided, too, as the bane of crossword mode is merely its locked difficulties.
Let me explain: if you've tried out the demo on the Nintendo Channel, you'll see that it offers varying difficulty levels. The four different types include easy, normal, hard, and what I can only assume is expert. Why do I have to assume this? Because the expert level is locked. Even worse, hard mode is locked in the game as well.

Now, if you're not very good at crosswords, this probably won't faze you. Assuming that many crossword fans would want to purchase a game called Crosswords DS, though, having the hard and expert modes locked is nothing short of ridiculous. For me, even the normal puzzles were mind-numbingly easy, and there's not one I tried that I couldn't ace. (I never even had to use any help or hints.) After doing fifteen of the largest puzzles that were offered (the grids differ in size), I was so bored out of my that I gave up on unlocking hard mode. Even after playing the hard puzzle in the demo, though, I'm not sure that I'm missing much. While it was definitely more challenging, the clues just weren't as diverse as one might expect from a quality crossword.
The control scheme also had its share of hair-pulling moments. You'll (somewhat) get used to navigating around the screen and zooming in and out to reach your desired section. Yet, constantly switching between "across" and "down" clues can be a pain. Switching is necessary because the screen will automatically drag you to the next letter in the clue you select. Thus, if you want to solve a "down" clue but you're in "across" mode, you'll be pulled away from the clue you want to solve. This is equally convenient (so you don't have to manually travel to the next letter) and inconvenient (for all the times you get dragged the wrong way).
The times that the automatic system is at its worst, though, are those when the game misreads the letter you've written. It's understandable that the touchscreen can't be perfect when interpreting handwriting (although, Crosswords DS seemed to mess up more than Brain Age 2 in this aspect); but, having to go back to correct the game's mistake after being dragged away can get very frustrating, especially if the screen misinterprets the same letter more than once (this happened to me often for difficult letters like "k"). Personally, I would have preferred an option that let me turn off the automatic drag.
Final Score: 5.0/10 -- This is definitely one of the most heartbreaking games that I've played to date. With a plethora of puzzles, Crosswords DS has the potential to offer an incredible amount of value to its buyer. A few terrible decisions, however, such as locking the hard and expert crosswords, will completely break this game for crossword connoisseurs. As for the word search and anagram modes, they're only mediocre -- decent at best.
With just a few gameplay tweaks and no unnecessarily locked puzzles, Crosswords DS could have been one of the best puzzle games to ever grace Nintendo's handheld. As it stands, though, it's one of the most nonaddictive and uninspired pieces of software in the genre that I've played in a long time. The anagrams and word searches are the only things that keep this title from being a complete failure, but they aren't strong enough on their own right to make this game worth recommending.
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As a crossword lover, I naturally expected Crosswords DS to have the same appeal. Adding anagrams and word searches to the formula made the game seem even more delectable, and I gleefully anticipated being sucked into a puzzle-packed experience. As it turns out, though, this first-party title didn't meet my expectations -- in fact, it didn't even come close.
The first thing I noticed about Crosswords DS was its interface, which is clean and simple. You hold the DS book-style, and lefties, don't fret -- even though you can't switch to left-handed mode in the demo offered by the Wii's Nintendo Channel, you can do so in the actual game.
If you're not familiar with any of the games offered (anagrams, word searches, and crosswords), there's a training mode available to help acquaint you with the rules. It's also worth noting that you can't use the d-pad or buttons at all; everything, even the menus, must be controlled with the stylus. Being able to create separate profiles in case more than one person wants to play on your cart is a nice feature, but you'll soon notice that multiplayer options are noticeably lacking from Crosswords DS. Such an omission is especially egregious because New York Times Crosswords offers both co-op and competitive play. Furthermore, there's no downloadable content to look forward to, but this is less of an issue because the cart itself contains a vast amount of puzzles.
Of course, quantity doesn't equal quality, and gameplay is where this title suffers most.
Wordsearch
Although most of you are probably familiar with the ins and outs of a word search, I'll provide a brief explanation. You're given a grid of jumbled letters, which you must search through to find words that are hidden inside. Once you locate the word you've been looking for, you simply highlight it by dragging the stylus over the letters (which happens to be extremely comfortable and intuitive).

Simply enough, whether or not you'll enjoy the word searches in Crosswords DS probably depends on how much you enjoy word searches in general. You can choose between small and large puzzles, each of which have their pros and cons. The small puzzles are much easier -- too easy, in fact -- but they're appealing because the entire grid fits onto the touchscreen. Still, it only took me about two to three minutes to complete a small word search (just to give you an idea of how easy they are), making them too simple to be much fun.
The large puzzles, on the other hand, are more enjoyable because they actually present a challenge. However, the fact that you can only see a portion of these grids on the touchscreen is a slight annoyance. Also, the word lists are too long to view without scanning through them, meaning that you'll constantly have to break your concentration in order to adjust one screen or the other.
There's also a word search size that's locked, which I assume includes grids that are even bigger and more difficult than the "large" ones. It's frustrating that you can't just jump into the hardest puzzles right away, but having to navigate an even larger grid on the DS's tiny touchscreen isn't too enticing, anyway.
Crosswords DS includes a decent number of word searches -- 100 small, 100 large, and (probably) 100 of the locked section -- which is ample enough. The word searches are good for what they are, yet they're not so compelling that you'll feel the need to complete more than what's offered, if that.
Anagrams
After reading so many good things about the anagrams, I was stoked to try them out for myself. Once I did, though, I only felt let down -- gutted, even. The gameplay is easy enough to understand: you're given a certain amount of letters, and must figure out what words you can make by arranging them in different ways. For example, if you're given the letters "A," "L," "M," and "E," you could make the words "Elm," "Ale," "Male," etc. One nice thing about this mode is that you can choose your difficulty -- nothing is locked. You can either try out short words (four letters), medium words (five letters), or long words (six letters). Obviously, the more letters you have, the more difficult it is to figure out every single word that can be made from them.

Some impressions I read before trying the game described the anagrams in Crosswords DS as "addicting," and I can understand why -- I used to waste countless hours of my life playing a similar title called Text Twist. Still, I found the anagram mode in this game to be somewhat flat in comparison. It was fun at first (and definitely challenging), but after a short period of time, I was too bored to continue.
For me, the problem with the anagram mode in Crosswords DS is its lack of urgency. Unlike Text Twist, you're not given a time limit to find as many words as you can. Instead, you have all the time in the world, and you're only allowed to move on to the next anagram once you figure out all the words that can be made from the given letters. While I'm not a big fan of time limits by any means, the lack of chaos really made the anagrams dull after a few minutes. Perhaps those who've never been spoiled by Text Twist won't find this to be a problem, but since my standards were already set so high, this game just fell short.
The stylus is another minor problem when it comes to the anagrams. While you eventually get used to the controls, it's just not as intuitive to drag the letters into empty spaces as it would be to type them. Without a time limit this is less of a problem, since you don't have to worry about the extra seconds that are wasted when dragging letters and tapping "OK" (as opposed to typing them and hitting "enter" on a keyboard), but NST and Nuevo Retro Games could have ditched the drag-and-drop scheme for something much simpler. For example, why not just let the player tap on the available letters, thereby creating a touchscreen-keyboard of sorts? Such a minor change would have made anagram mode seem a lot less tedious.
Crosswords
By far, this is the most disappointing mode in the game. For a game called Crosswords DS, you'd think that this would be its bread and butter. Unfortunately, though, most crossword fanatics (like myself) will be left unsatisfied. Such a failure could have been easily avoided, too, as the bane of crossword mode is merely its locked difficulties.
Let me explain: if you've tried out the demo on the Nintendo Channel, you'll see that it offers varying difficulty levels. The four different types include easy, normal, hard, and what I can only assume is expert. Why do I have to assume this? Because the expert level is locked. Even worse, hard mode is locked in the game as well.

Now, if you're not very good at crosswords, this probably won't faze you. Assuming that many crossword fans would want to purchase a game called Crosswords DS, though, having the hard and expert modes locked is nothing short of ridiculous. For me, even the normal puzzles were mind-numbingly easy, and there's not one I tried that I couldn't ace. (I never even had to use any help or hints.) After doing fifteen of the largest puzzles that were offered (the grids differ in size), I was so bored out of my that I gave up on unlocking hard mode. Even after playing the hard puzzle in the demo, though, I'm not sure that I'm missing much. While it was definitely more challenging, the clues just weren't as diverse as one might expect from a quality crossword.
The control scheme also had its share of hair-pulling moments. You'll (somewhat) get used to navigating around the screen and zooming in and out to reach your desired section. Yet, constantly switching between "across" and "down" clues can be a pain. Switching is necessary because the screen will automatically drag you to the next letter in the clue you select. Thus, if you want to solve a "down" clue but you're in "across" mode, you'll be pulled away from the clue you want to solve. This is equally convenient (so you don't have to manually travel to the next letter) and inconvenient (for all the times you get dragged the wrong way).

The times that the automatic system is at its worst, though, are those when the game misreads the letter you've written. It's understandable that the touchscreen can't be perfect when interpreting handwriting (although, Crosswords DS seemed to mess up more than Brain Age 2 in this aspect); but, having to go back to correct the game's mistake after being dragged away can get very frustrating, especially if the screen misinterprets the same letter more than once (this happened to me often for difficult letters like "k"). Personally, I would have preferred an option that let me turn off the automatic drag.
Final Score: 5.0/10 -- This is definitely one of the most heartbreaking games that I've played to date. With a plethora of puzzles, Crosswords DS has the potential to offer an incredible amount of value to its buyer. A few terrible decisions, however, such as locking the hard and expert crosswords, will completely break this game for crossword connoisseurs. As for the word search and anagram modes, they're only mediocre -- decent at best.
With just a few gameplay tweaks and no unnecessarily locked puzzles, Crosswords DS could have been one of the best puzzle games to ever grace Nintendo's handheld. As it stands, though, it's one of the most nonaddictive and uninspired pieces of software in the genre that I've played in a long time. The anagrams and word searches are the only things that keep this title from being a complete failure, but they aren't strong enough on their own right to make this game worth recommending.






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Reader Comments (Page 1 of 1)
Roto13 @ May 16th 2008 5:10PM
Well, I like it.
TheCoats @ May 16th 2008 5:27PM
I love crosswords and was waiting for this to come out but now i think i might just go buy the new york times one........I assume its sweet?
Candace Savino @ May 16th 2008 10:56PM
I personally would recommend the NY Times game over this one... but aside from the early week days, those puzzles can get brutal. In my opinion, though, the interface is better in NYT, plus there's single cart multiplayer is sweet if you know someone else who likes crosswords.
I'd like to see a game that balances between CDS/NYT, though.
Susan @ May 16th 2008 5:31PM
I have to agree that this game is a disappointment. I'm not very good at crosswords, but this was too easy, even for me. The locked puzzles might've provided some challenge, but it's doubtful that I'll stay interested enough to play enough medium games to unlock the hard ones. I was disappointed by the anagrams also. The time limit in Text Twist was what made it fun because you had to find as many words as possible within that time limit. Unlimited time just doesn't work for me, because I'm simply not going to spend ten hours finding one more four letter archaic word to finish the puzzle. Give me a time limit and let that be the challenge. I also didn't like that the large word search puzzles don't fit on the screen--it's just cumbersome to have to move the screen around constantly to find words. This is one game I'll probably take back--something I've not done yet with DS games. Maybe the USA Today game will be better.
triften @ May 16th 2008 5:45PM
This is a well-written review, Candace. I didn't expect the harsh rating of 5/10, though. My girlfriend and I have been playing the game for about a week, and we largely agreed with your complaints. We're nearly halfway through 'medium' crosswords and still no harder modes are unlocked. It is a pretty ridiculous design choice, and it's an incredible amount of busy work for the advanced crossword player seeking a greater challenge.
Still, the interface is superior to any other crossword game I've played. But whereas the game didn't like your 'k's, our 'a's weren't doing so hot either. Strange penmanship recognition. One of my biggest qualms is the unoriginal (and often repeated) hints. We've seen some really cheap and misleading hints that have frustrated us with past/present tense, or random acronym for "Bubbleshab Ooglymonk Wavershank" for the word "bow". WTF? Why not something like 'an eastern salutation'? Hm.
Macroy @ May 16th 2008 6:01PM
I was bummed out by the demo from the Nintendo Channel, so I guess I'll just stick with the NY Times game (even though I am terrible at it).
Xian B. @ May 16th 2008 6:12PM
I never played crosswords in my life until I bought the DS's New York Times Crosswords on a whim and was immediately hooked. So when Nintendo announced it was releasing its own crossword game I was ready to snatch it up at the earliest opportunity. Then I played the demo on the Wii's download service and was grateful I had waited. After being spoiled by NYTC's superb handwriting recognition and quick, no-nonsense gameplay, I found Nintendo's offering to be frustratingly slow-paced (zooming and square animations interrupt flow), convoluted (toggling between across and down), and buggy (terrible handwriting recognition). NYTC was a highwater mark and Nintendo should not have been afraid to emulate them. Thank you Wii/DS demo service, you saved me $20 bucks.
BlackDS @ May 16th 2008 6:46PM
I tend to agree with IGN's review score of 8/10.
Five is way too low IMO.
I love this game.
AFAIK there are only 2 crossword puzzles on the DS, (since the USA Today Crossword DS game is not yet released) and Crosswords DS pwns the New York Times Crossword puzzle.
Reading the DS Fanboy review would have you believe that the NY Times Crossword is better than Crosswords DS, but nothing is further from the truth. The clues in the NY Time Crosswords are vague and frequently uses New York specific stuff that will leave people living elsewhere clueless. I admit that I don't know any Jewish foods, customs, dances, celebrations, etc., so I can't solve many of the NY Time Crosswords without using "hints".
Worse, when they try to use other area's culture in their puzzles, they are frequently wrong. For example, there's a crossword that asks what is word for "foreigner" in Hawaiian, the answer was "haole". I can tell you for a FACT, that term is strictly reserved for caucasians, and is used here as a derogatory term for whites. It's is NEVER used as a generic term for foreigner. Ukulele is never refered to as "uke" here either, the NY Times Crossword wrong again.
Crosswords DS never tries to trick the player with vague clues, and the crosswords never feel cheap.
Since this game is $20, I don't see why DS Fanboy can't recommend it. You don't have to worry about getting newspaper ink stains, and the game is easier to carry around than a newspaper. Plus there are tons of crosswords.
And to reply to the whining about unlocking hard mode, the game was just released and I already unlocked bonus puzzles and beat easy mode for both crosswords and wordsearch, so its not that hard to unlock. You just have to finish medium mode to unlock hard mode.
Anyway, I would refer everyone to the IGN review for comparison to the DS Fanboy review.
Peace.
Candace Savino @ May 16th 2008 11:23PM
"so its not that hard to unlock. You just have to finish medium mode to unlock hard mode. "
Finish medium mode? That's 300 puzzles. So I should be forced to do 300 crosswords that are below my skill level because the developers made the silly decision to lock the harder modes? I don't think so.
Harder difficulties should not be locked, period. As I said in the review, it's bad decisions like that which made Crosswords a mediocre game.
I'm glad that you're enjoying the game, though :).
Duscrom @ May 17th 2008 4:01PM
I agree wholey.... I just cannot understand the standard Nintendo Fanboy. They overhype games that I end u hating, then trash the few games I actually LIKE.
I couldn't stand NYT crosswords game. I tried it, the game sat in my roomies collection for 6+ months. I tried it once, he tried it once. I got the CrosworDS demo, and I've been hooked on this game.
So, a few things that are WRONG in the review. You CAN switch to Lefty mode in the Nintendo Channel Demo. My Roommate is a Lefty and wouldn't have played it if he couldn't. Second you DO use the the d-pad in the game, or can. It makes a great shortcut for moving your curser in zoomed in mode.
kaoleidescope @ May 16th 2008 9:02PM
I have both NY Times and Crosswords, and NY Times is by far the better. As you can see from the screens, the clues in Crosswords are a little dumbed down from what you'd typically find in a newspaper.
Also, glad to see the review above and some of the comments refer to the handwriting recognition system. It's crap. NY Times is very smooth, whereas I find myself having to go back and re-write a letter constantly.
You could say there's better variety in Crosswords, but the word search is just too easy. Anagrams is a nice addition, but it's made a little too easier in that once you find a word, it is slotted alphabetically so you can easily find other words by using the alphabetic order as a reference point.
Crosswords is probably the better option for kids. For teens and adults who get bored easily, NY Times is definitely the better choice.
I'd give Crosswords a 4, NY Times an 8.
Dred242+forums @ May 16th 2008 9:17PM
So far me, my wife, and kids seem to enjoy the game. We too downloaded the demo from the Nintendo Ch. on the Wii and gave it a try. I was shocked that both my kids found it to be a fun distraction from all of the other DS, Wii, and GameCube games we own. In spite of all of it's short comings the light-weight crossword puzzle portion of CrossworDS (in my opinion) should be classified as mildly educational, and will go a long way to helping my kids (10 year old boy & girl twins) with spelling, word comprehension, and word definition on the fly.
The word search portion of CrossworDS is way too easy I will admit. I'm finishing them in under 3mins each. My son love the word search, he can't get enough! As a parent this is the kind of game play that needs to be sprinkled in every now and then.....it's a good thing!
bluezy @ May 16th 2008 11:05PM
I love it, it's a fun distraction that i can play in bursts. A 5.0 is a little low, even for your complaints about it, IMO. It's quite fun.
Dave A. @ May 16th 2008 11:10PM
I'm glad I used the download services as well. I mean, how many times do I have to write an "I" without a dot on top to get it to register? Sometimes register as an "L" without the dot and a "J" with. Mind you, I was writing in capital letters the whole time.
I, too, don't understand why difficulty settings need to be unlocked in a game like this. It doesn't make sense and it makes things more difficult than it needs to be.
bluezy @ Jun 3rd 2008 7:47PM
The I should have two horizontal lines at the top and bottom of the vertical line, it'll always register as an I.
Dave A. @ Jun 4th 2008 1:56PM
@bluezy:
Thank you, Captain Obvious.
Jacksons @ May 16th 2008 11:40PM
Ack, I don't want to slog through piles of simple puzzles. Skipped. That's really sad they botched this up so bad for the older audience, especially when it's labeled with their "Touch Generations" logo.
Deozaan @ May 17th 2008 7:13AM
Why do you keep calling it Crosswords DS? It's very clearly just called "Crosswords" or perhaps "CrossworDS," or perhaps technically, "CROSSWORDS."
Candace Savino @ May 17th 2008 5:50PM
According to Nintendo's press releases, emails, etc. it's Crosswords DS. The front of the box is just a cute play on words.
Yertle @ May 17th 2008 11:16AM
I like it better than NY Times Crosswords for one single incredibly petty reason; no fucking Comic Sans typeface. Ugh Comic Sans almost ruins the game for me
Cola @ May 19th 2008 4:47PM
I've been playing it alot but have mixed emotions about it.
I too loved text twist and think that the anagram has so much potential and falls short. this doesn't mean that I don't play it, i do. trying to finish a long puzzle when you can't figure out one word is frustrating since there is not time limit. you don't get rewarded for completing a puzzle quickly. there is no particular achievement you are trying to reach except for increasing you anagram solved count. at some point i will just get bored. I may have to try the Boggle DS game to get my anagram fix
Erin @ May 30th 2008 3:03PM
To get to Hard mode you have to be 100 Medium crossword puzzles.