Wii Fanboy Review: Pop
Nnooo's Pop is an unusual puzzle/shooter hybrid. It has a lot in common with matching-based puzzle games: activating multiple objects (in this case, bubbles, activated by tapping) of the same color as they fall builds a score multiplier, and gameplay-modifying items are found in some of the objects. However, unlike Columns or Bust-a-Move, there is little immediate penalty for missing. Bubbles don't build up and kill you when they fill up the screen -- they fly by at a constant rate regardless of your actions. You are required to pop consistently to fill a timer, but the lack of building stacks does change the character of the game a lot versus that kind of puzzle game.
Instead, Pop's tension is based more on recognizing the flying bubbles quickly, and popping as rapidly as you can with some semblance of strategy. There's no penalty for popping different colors, but popping the same color builds your score multiplier. Big bubbles add more time but less score, and small bubbles add more score but less time. Since all of these effects are still positive, the basic strategy of the game is to pop the hell out of anything that is a bubble. In this way, the game feels very much like a scrolling shooter.
You lose time for touching a non-bubble area of the screen, which forces you to choose a bit more carefully -- this then makes you pay at least a little attention to the screen, and thus motivates you to start working on combos. And that interaction -- discerning between bubbles, but still popping as quickly as possible -- is what makes Pop interesting. The first couple of games consist of players killing the timer by missing almost instantly. Then Pop clicks (pops?) and you start rapid-fire popping, adjusting how carefully you look for combo opportunities, and seeking out items (score multipliers, bombs, slow-down items, but not the skull that stops your combo), and you start flying through the game's waves.
The waves each have a different color scheme, and alter the speed and direction of bubble movement, as well as bubble size. Between every few waves is a bonus stage -- like Galaga's "Challenging Stages" but with way more things to shoot and no expectation that you'll shoot them all.
Multiplayer falls somewhere between cooperative play and competition. Exclusive multiplayer items include a flashlight that restricts the view to an area around one player's cursor, and a lightning bolt that temporarily prevents the opposing players from popping bubbles. However, despite trying to outscore your opponent, causing them to fail is not advantageous to you, because you share a timer. It's an uneasy alliance!
Pop features online leaderboards for single- and multiplayer modes, but these leaderboards can only be viewed after you finish a game, or in tiny form on the title screen. In addition, players earn "badges" (like achievements) whose requirements flash on the screen when it is awarded. These can only be seen in a little window when you're choosing your player profile, and you can never read what they mean again after receiving them. You just end up with a collection of meaningless icons.
Pop contains one very important feature that will make many gamers' lives easier. When creating your profile, the game will display the four different-colored bubbles and ask if you can tell the difference. If you say "no," the bubbles will be different shapes as well! Color-blind gamers: welcome to puzzle games. We missed you.
I thought, at first, that Pop was an irritatingly random twitchfest, the "watch your timer count down very quickly" game, and then within about five minutes I just got it. I began clearing multiple waves and I just fell into it. Initially, I scoffed at the idea that something so frantic could be designed to put you in a trance. But that frantic quality is exactly what makes Pop so entrancing. Unlike other puzzle games, you have to let bubbles pass. You focus your attention on what you can, and let the sea of bubbles wash over you while delightful ambient music plays and your bubbles pop in changing rhythm.
It isn't perfect, of course. The game still has a heavy element of overwhelming randomness. And there's a waggle-based bubble-inflation maneuver that doesn't seem to be useful, ever. But none of this matters over the course of five or ten minutes, which is the sweet spot for this game. After that long, you definitely feel like you've had a full gaming session. And you may not even realize you liked it until it's almost over.
My opinion is fascinating and all, but Pop wasn't exactly designed for me. I wondered what a more casual gamer would think about Nnooo's puzzle-shooter. So I asked one.
My wife, Mary, is a longtime gamer who enjoys "Wii Sports, puzzle games, and platformers like Super Mario Bros.", but only plays games "less than once a week -- maybe a handful of times a month." Furthermore, she's likely driven away from games by living with an insufferable game nerd (not her words). I sat her down with Pop (it wasn't hard -- "Want to play this WiiWare game?"), and after some single-player and a multiplayer session or two, I asked her impressions. She obviously isn't the voice of all casual gamers, but I figured that she could at least have a more casual perspective than me.
NWF: What do you think of Pop?
MF: I think it's fun to play for about ten minutes. It's pretty repetitive, but it's fun to pop the bubbles.
Was it easy to figure out?
Yes, it's very easy to learn. There's a short training game, and then hints come up.
How well do you think you were doing?
I thought I was doing slightly below average. I wasn't very good at chaining them, and I missed a lot.
You stopped because your hand was getting tired. Were you also getting bored?
Yes. I don't think I'm interested in trying to get a higher score. It's boring to play for long stretches of time.
I like getting the badges. If only they'd tell you what they were and you could look at them.
It is worth noting that her "slightly below average" was #37 worldwide, which grew the next time to #20. And that she started a new game immediately after we finished our discussion of her last session. She declined to provide a review score, but she enjoyed Pop at least that much.
As for me, I was pretty sure that I was going to give Pop a solid 6/10, but the uncomplicated, addictive quality of Pop and the ease of playing downloadable games makes it a 7.5/10, easily. It's just so appealing to jump in and lose yourself for a few intense minutes. Just don't expect to play it for hours or days on end.
Instead, Pop's tension is based more on recognizing the flying bubbles quickly, and popping as rapidly as you can with some semblance of strategy. There's no penalty for popping different colors, but popping the same color builds your score multiplier. Big bubbles add more time but less score, and small bubbles add more score but less time. Since all of these effects are still positive, the basic strategy of the game is to pop the hell out of anything that is a bubble. In this way, the game feels very much like a scrolling shooter.
Gallery: Pop
You lose time for touching a non-bubble area of the screen, which forces you to choose a bit more carefully -- this then makes you pay at least a little attention to the screen, and thus motivates you to start working on combos. And that interaction -- discerning between bubbles, but still popping as quickly as possible -- is what makes Pop interesting. The first couple of games consist of players killing the timer by missing almost instantly. Then Pop clicks (pops?) and you start rapid-fire popping, adjusting how carefully you look for combo opportunities, and seeking out items (score multipliers, bombs, slow-down items, but not the skull that stops your combo), and you start flying through the game's waves.
The waves each have a different color scheme, and alter the speed and direction of bubble movement, as well as bubble size. Between every few waves is a bonus stage -- like Galaga's "Challenging Stages" but with way more things to shoot and no expectation that you'll shoot them all.
Multiplayer falls somewhere between cooperative play and competition. Exclusive multiplayer items include a flashlight that restricts the view to an area around one player's cursor, and a lightning bolt that temporarily prevents the opposing players from popping bubbles. However, despite trying to outscore your opponent, causing them to fail is not advantageous to you, because you share a timer. It's an uneasy alliance!
Pop features online leaderboards for single- and multiplayer modes, but these leaderboards can only be viewed after you finish a game, or in tiny form on the title screen. In addition, players earn "badges" (like achievements) whose requirements flash on the screen when it is awarded. These can only be seen in a little window when you're choosing your player profile, and you can never read what they mean again after receiving them. You just end up with a collection of meaningless icons.
Pop contains one very important feature that will make many gamers' lives easier. When creating your profile, the game will display the four different-colored bubbles and ask if you can tell the difference. If you say "no," the bubbles will be different shapes as well! Color-blind gamers: welcome to puzzle games. We missed you.
I thought, at first, that Pop was an irritatingly random twitchfest, the "watch your timer count down very quickly" game, and then within about five minutes I just got it. I began clearing multiple waves and I just fell into it. Initially, I scoffed at the idea that something so frantic could be designed to put you in a trance. But that frantic quality is exactly what makes Pop so entrancing. Unlike other puzzle games, you have to let bubbles pass. You focus your attention on what you can, and let the sea of bubbles wash over you while delightful ambient music plays and your bubbles pop in changing rhythm.
It isn't perfect, of course. The game still has a heavy element of overwhelming randomness. And there's a waggle-based bubble-inflation maneuver that doesn't seem to be useful, ever. But none of this matters over the course of five or ten minutes, which is the sweet spot for this game. After that long, you definitely feel like you've had a full gaming session. And you may not even realize you liked it until it's almost over.
My opinion is fascinating and all, but Pop wasn't exactly designed for me. I wondered what a more casual gamer would think about Nnooo's puzzle-shooter. So I asked one.
My wife, Mary, is a longtime gamer who enjoys "Wii Sports, puzzle games, and platformers like Super Mario Bros.", but only plays games "less than once a week -- maybe a handful of times a month." Furthermore, she's likely driven away from games by living with an insufferable game nerd (not her words). I sat her down with Pop (it wasn't hard -- "Want to play this WiiWare game?"), and after some single-player and a multiplayer session or two, I asked her impressions. She obviously isn't the voice of all casual gamers, but I figured that she could at least have a more casual perspective than me.
NWF: What do you think of Pop?
MF: I think it's fun to play for about ten minutes. It's pretty repetitive, but it's fun to pop the bubbles.
Was it easy to figure out?
Yes, it's very easy to learn. There's a short training game, and then hints come up.
How well do you think you were doing?
I thought I was doing slightly below average. I wasn't very good at chaining them, and I missed a lot.
You stopped because your hand was getting tired. Were you also getting bored?
Yes. I don't think I'm interested in trying to get a higher score. It's boring to play for long stretches of time.
I like getting the badges. If only they'd tell you what they were and you could look at them.
It is worth noting that her "slightly below average" was #37 worldwide, which grew the next time to #20. And that she started a new game immediately after we finished our discussion of her last session. She declined to provide a review score, but she enjoyed Pop at least that much.
As for me, I was pretty sure that I was going to give Pop a solid 6/10, but the uncomplicated, addictive quality of Pop and the ease of playing downloadable games makes it a 7.5/10, easily. It's just so appealing to jump in and lose yourself for a few intense minutes. Just don't expect to play it for hours or days on end.












Reader Comments (Page 1 of 1)
TheOverlord#2 can has Mario Karts?(MK:2578-3517-9859) @ May 12th 2008 6:18PM
I probably won't buy it cause I like games that I can sit down and play for a while.
I might buy Defend your Castle after I get a new point card, but Im still waiting on the LostWinds review just so I don't waste my points. :P
I have 1,800 points = Earthbound+LostWinds(?)(then only 2000 pts...SBCG4AP here I come! :D)
Calvin @ May 12th 2008 8:22PM
Lost Winds is very much worth the 1000 points for it's unique gameplay and beautiful design.
velocitystrike @ May 12th 2008 9:53PM
"I probably won't buy it cause I like games that I can sit down and play for a while."
I don't see that as the main point of WiiWare, really. That's what our disc games are for.
Blue_Falcon @ May 12th 2008 6:35PM
I'm still really on the fence with this title. This review didn't help my decision much, either. :p
But I do currently have enough points for this, Defend You Castle and FFCC (and I've already gotten LostWinds) exactly. So maybe I will (or wait for the equally priced Gyrostarr next week, or whenever that comes out).
Patrick @ May 12th 2008 6:59PM
Is Lost Winds worth buying?
SoshiKitai @ May 12th 2008 8:38PM
Here, let me help you, Mr. Blue Falcon:
1. Do you ever get bored and feel like playing a small game that would pass the time?
2. Did you enjoy Wii Play?
3. Do you like the idea of having small games instantly accessible on your Wii Menu, for you to click on instantly? Afterall, it's a small game, why should you bother rummaging through discs just to pop it in? (Pun not intended....... I think)
4. Do your friends ever get bored and wish to play a small multiplayer game that doesn't take much thinking?
5. Do you like shoot-em-ups, but don't really want to play them all the time?
******************
If you agree with 4 of the 5 above statements - This game is for you!
I have the game. I like it. :D Casually enjoyable.
SoshiKitai @ May 12th 2008 8:53PM
Oops, for #5 it should have been:
5. Do you like shoot-em-ups/shooters, but don't really want to play them all the time?
Tristan @ May 12th 2008 7:01PM
What only a 7.5, that is a bit strict. The game is quite addicting and once you understand that inner strategy that lines within you begin to understand what it has.
velocitystrike @ May 12th 2008 9:54PM
7.5 isn't strict at all! It's above average...
Jayenkai @ May 12th 2008 7:20PM
... I only have 1900 points.
And I'm all out of Stars..
Gonna have to spend money, now!
Adv2k1 @ May 12th 2008 7:44PM
I don't know about pop it sounds like it might be fun, but something you will bored of in a few days and regret buying.
Lost Winds however is great. The graphics are amazing and music is very smooth. The game itself gives you basic direction however pretty much everything is your exploration which is fun. They give you ideas but you sort of figure out things on your own which makes it really fun because you think how do I kill those black things, than you think use the wind to smack them into the ceiling and than smack them into the floor. BOOM they are died and fact nobody told you and you figured it out is brilliant. I played about an hour before I stopped to eat.
I got to say this is exactly why I bought my Wii a innovative fresh game that is well made and fun. This is the kind of game you show off to people and they will say wow to.
The only problem is I have a small TV and text is odd font and a bit smaller than what I'm used to. No voice acting :-( but still thats a minor grip and my fault for having a tiny 13 inch TV and sitting 8 feet away.
I have no clue how long it is, but the game is fun and well made and worthy of my $10. I bought so many crappy virtual console games like Bonk's Adventure and Mystical Ninja so I feel this was justified. For about the cost of a great lunch you can have a GREAT game for Wii and not even leave your house to buy.
BUY IT. BUY IT. BUY IT. If you don't buy it well don't get angry when wiiware loses all its creativity and just becomes brainless mini games like pop.
SoshiKitai @ May 12th 2008 8:52PM
You'll only regret buying Pop if you never liked those kind of games (casual shooters) in the first place. Or if you expected action-packed shooters.
Also love how professional you sound in the beginning, but then expressively exclaim hatred for games like Pop in the end. ...sounds very... er... consistent.
Oh and BTW, you don't have to advertise Lost Winds... 80% of the people here already got it. Including myself.
AnOffday @ May 12th 2008 8:19PM
I bought this one and Lost Winds.
Lost Winds is awesome, but Pop isn't all that great. It's not a bad little game, but I feel it should have cost less. And just like the review said, it'll get boring pretty fast.
Calvin @ May 12th 2008 8:24PM
I think I'll pass on this one, just because my points are limited at the moment, and I'm deciding on to save it for FF:CC DLC, or buy Defend your Castle. (Although I might be opening a checking account tomorrow, which would allow me to get Wii points whenever I wanted, so who knows, but I'm also down to 405 blocks, I started the day off with 950ish)
Xerxes @ May 12th 2008 9:40PM
the waggle function is how I got my high score (im number 9 at time of writting) and works perfectly fine till you find yourself at stage 17 where every bubble is a skull.
this is definitly a game you should pick up with some extra points some day. In hindsight I wish I would have got lostwinds first
Tristan @ May 12th 2008 9:57PM
Curses, you cause me to be pumped out the top 10, in fact to nuber 32, lol.
Ive been unable to make it past the Stage 13!!!
Xerxes @ May 12th 2008 10:03PM
I remember seeing you up there with me earlier...at around 4pm CST I was in 6th and I can't seem to top that score
Joshua @ May 12th 2008 10:40PM
Very good review. Admitting the game isn't exactly your type, and then getting someone else's opinion -- I really liked that.
As for myself, I haven't downloaded any WiiWare games yet (I'm completely broke; I just get done with the school year and I don't have a job), but from what I've seen, the order the games are listed in everywhere (in Nintendo's press release, on the Nintendo channel, etc.) is the ranking of them from best to worst, more or less. Seriously, if you look at it, it really does work out that way. Hahaha...
Patrick R @ May 13th 2008 12:54PM
I downloaded Pop yesterday. I started getting bored during my first game. I jumped immediately into a normal mode game and by the time I had hit wave 10, I was starting to think, "Is this it?"
Don't get me wrong, it's not a bad concept, but you're better off popping in WiiPlay if you just want to kill a few minutes. After 15 minutes or so, it gets pretty tiresome.
Ray @ May 19th 2008 3:14PM
POP is fun! Don't play the normal mode. The key is the 'ADVANCED' mode where you have to reach 9,999,999 points and record your time. I'm currently #7 in worldwide rankings. My time was 56 minutes. It's addictive and challenging. I'm still trying to master popping same colored bubbles to create chains! It's simple fun..fun ..fun. The graphics & colors are soothing, mixed with the ethereal 'zero7-like' music! The mood changes as you progresses. That's what so cool about this atmospheric game!
Ray @ May 19th 2008 3:18PM
To all who doubt the amazing qualities of this game, you need to check out the official youtube videos-
http://youtube.com/view_play_list?p=4E04099D24FE2E04
The music gets more active if you continuously pop the same color.