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My Life as a King co-creators on WiiWare challenges, ActRaiser


In their GDC presentation, Square Enix's Fumiaki Shiraishi and Toshihiro Tsuchida described the new direction they were taking with Final Fantasy Crystal Chronicles: My Life as a King. They discussed how they were shaking things up at their company by making a small, low-budget game with no elaborate cutscenes. Brandon Sheffield and Jeremy Parish spoke with the game's co-creators about the advantages and challenges of trying to make a Square Enix game under strict financial and storage budgets.

Shiraishi described the limitations as an inspiring factor for the game's design, and also pats SE's artists on the back: "I don't think we would've had this game design idea if we didn't have the memory restriction to begin with. Once we had the restriction, we had... all our artists are veterans, so if you tell them the size, they'll hit it right on."

Another (very) noteworthy offhand statement comes at the end, in a discussion of Square Enix's attitude toward the Virtual Console. When the similarity in theme between ActRaiser and My Life as a King came up, Shiraishi said "I'd like to make an ActRaiser sequel. That would be kind of fun." Yes. It would.

Tags: crystal-chronicles, final-fantasy, my-life-as-a-king, square-enix

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