Skate It: EA announces it
A month after IGN (basically) leaked the existence of a Wii/DS version of Skate, IGN has revealed it -- for real this time! Developed by Skate developers Black Box and EA Montreal, Skate It is a spinoff from the PS3/Xbox 360 game, although since it doesn't have a storyline or anything, whether it's a continuation or a sequel or a spinoff or whatever doesn't really matter. It is based on the same engine.
The Wii version will use Wiimote motion controls, of course, but it will also use the Wii Balance Board! Check after the break for a trailer demonstrating the controls, and hit the link for IGN's interview with producer Scott Blackwood.
The Wii version will use Wiimote motion controls, of course, but it will also use the Wii Balance Board! Check after the break for a trailer demonstrating the controls, and hit the link for IGN's interview with producer Scott Blackwood.











Reader Comments (Page 1 of 1)
Unbreakable_idea @ May 10th 2008 12:08PM
Wiifit just became a must buy now. Praise EA and the Nintengods.
lewisj82 @ May 10th 2008 12:48PM
I just peed a little...
With this, We Ski and the other endless possibilities, I'm really glad that I pre-ordered my WiiFit.
Charles @ May 10th 2008 1:50PM
DARN! No cash means no Wii Fit this month. Damn Okami and Mario Kart and the ever annoying final exams! June will be a better gaming month for me. I'll have a brand new wad of cash (from my allowance) and I will buy Wii Fit only, so that will be my economic month, so come the new fiscal year and E3 I will have saved up good money in the summer to buy more games. Lets hope the full game will be good for this. It will probably be my first skating game ever if it is. Controls look promising.
Geez, I simply can't write a short comment, can I?
iMax @ May 10th 2008 2:05PM
Eh. The thing that made Skate so awesome was the controls... and now it's being changed to (probably unresponsive and sloppy) waggle motions.
Abscissa @ May 10th 2008 2:16PM
You know, here's the thing: I don't even own a 360 or a PS3, but I've been a long-time Nintendo fan and have had a Wii since day one...
And I *still* upvoted your post just because you're absolutely right.
Bakk @ May 11th 2008 7:42AM
Umm, have you guys played SSX on the wii?? The motion control worked amazing once you learned it, and IMO, it blew away the old style ssx game play from the cube. I dont know why you doubt stake it would be any less..
Abscissa @ May 10th 2008 2:12PM
As a longtime Wii user, after watching that video I have to say: Those Wiimote controls are going to be SOOO unreliable. I'd get it under three conditions:
1. I manage to end up with a balance board (I'm not interested in WiiFit).
2. You can somehow do those tricks with just the board OR they have the common sense to let you just do it "Skate"-style with the classic/GC controller THAT ALL THE DEVELOPERS KEEP FORGETTING THE WII HAS!!
3. It allows custom soundtracks. I'm not gonna put up with listening to hours of that "EA Trax" garbage (I'd rather listen to a modern pop radio station all day, and that's saying a LOT).
Waffala @ May 11th 2008 1:56AM
if they play Fujiya and Miyagi the entire time it'll fine, but yeah, custom soundtracks and normal controller support, the motion controls are fine in small does or used properly, but a lot of games just need classic controller support.
Godzooki @ May 10th 2008 2:24PM
forget a skating game. let's see someone do a futuristic
game where the balance board is like a hovercraft you ride and move on and the wii remote as a weapon(spear, mace, axe, laser gun, etc) to use on your opponent. make it online, hold tournaments, create factions...that's what i'd like to see.
Abscissa @ May 10th 2008 7:07PM
Those usually don't end up being very good. See TrickStyle.
wiilover @ May 10th 2008 8:42PM
unreal tournament wii with overing boards! genius man!
Minas @ May 12th 2008 5:31AM
Seems that EA is serious about this game and using the same engine as for PS3 & Xbox360 means that visuals and physics will be satisfying.