Investigating Square Enix's adventure RPG, Sigma Harmonics
Sigma Harmonics' title character, Sigma Kurokami, has a hereditary ability to cause miraculous effects with his voice and other musical sounds. It is this ability, combined with a giant grandfather clock (another family legacy) that enables the plot of the game to play out; using sounds and this clock, Sigma and his co-adventurer Neon Tsukiyumi are able to go back in time and solve murders, Quantum Leap-style. Changing the past opens up another version of history, with another crime to solve.
This story is told through still illustrations, drawn by first-time lead character designer Yusaku Nakaaki. You can enjoy some of the brilliant-looking illustrations of the risibly-clothed characters in this latest group of screens from Famitsu.
This story is told through still illustrations, drawn by first-time lead character designer Yusaku Nakaaki. You can enjoy some of the brilliant-looking illustrations of the risibly-clothed characters in this latest group of screens from Famitsu.











Reader Comments (Page 1 of 1)
Nigeria - MK: 0430-8491-9123 @ Apr 21st 2008 11:20AM
"risibly-clothed"
I think that can work in any context.
Mad Martin Kinderhook @ Apr 21st 2008 11:38AM
So if this ever gets localized, how are they going to handle the text box issue? It looks like, to complement the vertical screen format, traditional vertical Japanese script is being used. That's obviously going to have to be changed for other countries, and the narrow screens pose a problem. It would be pretty ugly to have, say, the bottom third of the right screen taken up with a text box, so I hope they at least have a creative solution in mind. The easiest solutions would either be to have the text box spanning both screens or to treat text boxes like small pages that can be scrolled up and down in to accommodate as much text as they need to use. For those in the know, how were text boxes used in vertical DS games like Hotel Dusk and Ninja Gaiden: Dragon Sword? (if NG:DS even had text)
iruka @ Apr 21st 2008 12:00PM
Interesting game... I'm looking forward to it.
As for Ninja Gaiden and Hotel Dusk, the text boxes are placed at the bottom of the screen.
Mad Martin Kinderhook @ Apr 21st 2008 12:30PM
Yeah, it's kind of a given that the text boxes would be at the bottom of the screen; I'm more concerned with the issue of how to keep text boxes in a text-heavy game from being overly large due to the DS screen losing width when it's turned vertically and knowing how other vertical games have gotten past this potential problem without making all the text minuscule.
Zack @ Apr 21st 2008 3:29PM
Simple: They just allow more than one text box to be scrolled through. Either that, or use a scroll function by dragging with your stylus. Either way works out nicely. ;)
Game looks great. Definitely going to be picking it up when it comes out.
Mad Martin Kinderhook @ Apr 21st 2008 4:33PM
So someone else agrees with my easy solutions from my first post. If we've thought of them it's for sure that Square Enix has too, so nothing to worry about, it seems.
Now back to regularly scheduled oohing and aahing at new scans.
Ermazing @ Apr 21st 2008 5:25PM
...the save point (if that is a save point) reminds me of Xenogears...