Final Fantasy IV's bosses remixed, more painful
Spencer over at Siliconera is deep into the Final Fantasy IV remake, and has found more changes beyond new graphics, new abilities and wacky critters. Specifically, the bosses, which were hard enough to be irritating to RPG neophytes anyway, have had their patterns mucked around with, probably to force FFIV devotees to think for a second. For example, the Antlion now has the ability to counter magical attacks, including summons, in addition to physical attacks.
This should help provide a new experience for people who have played through Final Fantasy IV before. For example, this blogger completed the game once, and will now have an opportunity to experience failure to complete the game.
This should help provide a new experience for people who have played through Final Fantasy IV before. For example, this blogger completed the game once, and will now have an opportunity to experience failure to complete the game.










Reader Comments (Page 1 of 1)
Roto13 @ Apr 21st 2008 9:20PM
Apparently it's about a million times harder than the original.
SabreCat @ Apr 21st 2008 9:34PM
I welcome this change. The GBA adaptation felt like a cakewalk compared to the SNES version.
(Granted, I don't know how much of that was "nerf" and how much was "growing up and getting better at games", but it was still disappointing.)
White Rose Duelist @ Apr 22nd 2008 6:17AM
It was a nerf. Actually, it was a NERF!!!!!!. The enemy attack rate was about 1/3 of the SNES version. Also, you could 2-hit KO the final boss with a little luck (find the right new weapon, which has a 25% chance to reduce any - ANY- enemy's HP to less than 10 if it hits).
Donald @ Apr 22nd 2008 10:32AM
It really took the sting out of the 180,000HP superboss to have him get arrow'd to death by Rosa after Kain dropped a Tornado train on him.
SabreCat @ Apr 22nd 2008 10:34AM
Good to know my intuitions weren't totally off base, then...
Add to that the bug where you'd get extra turns for no reason, and, well. Let's just say I'm hoping the DS port continues in the above vein!
Conda @ Apr 22nd 2008 4:32PM
the extra turns bug existed in the original game, it ws just a lot more noticeable now because of the ATB bar
Dr_W@dsy @ Apr 22nd 2008 8:12PM
I'm just worried they'll nerf the english language version. Wouldn't be the first time S-E has decided that we poor westerners can't handle the awesomeness of their games and made them easier...