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Harmonix was hesitant over Wii, now big fans



Well, we finally know the answer to a question that's been floating around since before the Wii version of Rock Band was confirmed: when it came to the Wii edition, what took so long, fellas? After all, Nintendo's console not only sells lots, but it's also a hit with the social gaming crowd, who'd surely lap up Rock Band.

The answer is a familiar one, because like so many other developers and publishers before it, Harmonix failed to anticipate just how popular this Wii thing was going to be. GameDaily grilled Harmonix VP of Product Development Greg LoPiccolo on this, who manfully admitted that "when we made the initial decisions about where to place our resources, [the success of the Wii] wasn't as clear as it became in retrospect and really for us, it was simply a matter of resources." Or, to put it another way: Harmonix likes money.

LoPiccolo also confessed that Harmonix had been reluctant to hand over the development reins of the Wii version to a different company, and that the studio "wasn't comfortable handing much of the core off to others, because we wanted to make sure that it was everything we wanted it to be." Whether Wii Rock Band is everything we want it to be is still up for debate.

Gallery: Rock Band

Tags: ea, harmonix, music, rhythm, rock-band

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