Rondo of Skippable Cutscenes


When, as this video displays, one of your characters in Rondo of Swords attacks an enemy, the view zooms in and the perspective switches into side view, as a fast-paced scene of the attack plays out. We happen to think the attack sequences look pretty dang cool, and at first we're sure we'd enjoy a bit of (simulated) action in our strategy game.

But how long do you think it would take the average Rondo player to get so sick of the interruption (and so used to the attack animations) that he or she would begin skipping every single attack scene? Three, four minutes?


Tags: atlus, rondo-of-swords, srpg, strategy, success

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