Metareview: Opoona
In last week's bevy of releases beginning with 'O,' one title stood as a shining beacon of hope ... rather, we shined a beacon of hope on it, crossing our fingers that the quirky Opoona might rise from the ashes of its lackluster Japanese reception as a worthwhile title. Instead, it looks like the nunchuk-controlled RPG is destined for the annals of mediocrity. Alas, poor Opoona, we hardly knew ye.
Games Radar: 60% -- Ultimately, the tedium seemed to get in the way of the game's best qualities. "The already threadbare plot comes to a grinding halt every time you have to take a 10 minute detour over to the ol' licensing office and get your job level increased. The incredibly inefficient city design is unnecessarily confusing as well, adding even more time to your errands. It's extra frustrating that you have a wireless PDA device that constantly downloads new data and could just as easily receive the job/license info while you're out doing the quests ... Give credit to Opoona for trying to wedge a lot of new ideas into its paper thin premise, but the half baked 'lifestyle' elements can't hide the fact that it's a very simplistic and ultimately uninteresting RPG."
1UP: 50% -- Like so many titles, fascinating, but flawed. "Despite its good looks, Opoona really stumbles in its localization. The game's English translation is rough and lifeless, with multiple typos and characters that barely sound different from one another, not to mention out-and-out confusion when NPCs say things like "head to that door" when there are multiple doors in a room -- confusion like that unnecessarily slows down progress.
Opoona's heart is undeniably in the right place. As an RPG, it's pretty standard, yet it manages to be just plain comforting thanks to its quirky looks and sounds -- and even its easy one-handed control option. The game only really stresses you out when you're figuring out what job to do next and where to go, but once you clear those barriers -- and don't always expect grandeur -- it's not a bad trip."
Nintendo Power: 70% -- The Nintendo mag found unrealized potential. "While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges ... These flaws, fortunately, don't ruin the game, but don't expect something with a lot of polish."
Games Radar: 60% -- Ultimately, the tedium seemed to get in the way of the game's best qualities. "The already threadbare plot comes to a grinding halt every time you have to take a 10 minute detour over to the ol' licensing office and get your job level increased. The incredibly inefficient city design is unnecessarily confusing as well, adding even more time to your errands. It's extra frustrating that you have a wireless PDA device that constantly downloads new data and could just as easily receive the job/license info while you're out doing the quests ... Give credit to Opoona for trying to wedge a lot of new ideas into its paper thin premise, but the half baked 'lifestyle' elements can't hide the fact that it's a very simplistic and ultimately uninteresting RPG."
1UP: 50% -- Like so many titles, fascinating, but flawed. "Despite its good looks, Opoona really stumbles in its localization. The game's English translation is rough and lifeless, with multiple typos and characters that barely sound different from one another, not to mention out-and-out confusion when NPCs say things like "head to that door" when there are multiple doors in a room -- confusion like that unnecessarily slows down progress.
Opoona's heart is undeniably in the right place. As an RPG, it's pretty standard, yet it manages to be just plain comforting thanks to its quirky looks and sounds -- and even its easy one-handed control option. The game only really stresses you out when you're figuring out what job to do next and where to go, but once you clear those barriers -- and don't always expect grandeur -- it's not a bad trip."
Nintendo Power: 70% -- The Nintendo mag found unrealized potential. "While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges ... These flaws, fortunately, don't ruin the game, but don't expect something with a lot of polish."











Reader Comments (Page 1 of 1)
Roto13 @ Apr 1st 2008 12:07PM
That's too bad. I was interested in this game when I first read about it. Then it kind of dropped off my radar. Oh, well.
Co @ Apr 1st 2008 12:18PM
yeah.... never once considered this game. Can't wait for Okami though! What's great about being a Nintendo-only console owner every generation is that the "ports" aren't ports at all! I've never played over half of them to begin with!
Nigeria: Cody ChesnuTT Defense Force @ Apr 1st 2008 12:31PM
I'm still excited for this game, the design of the protagonist is too cute to ignore.
But I am worried by the 1up snippet you posted. Poor localisation?
It could be unreadable or full of Engrish. Either way it could have meme-tastic potentiality.
SoshiKitai @ Apr 1st 2008 1:31PM
Oh you people and your "the pro-reviews is what it's ALL ABOUT"...
I bought Opoona, and it's a great game! .. er.. unless you were looking for Final Same' Ol' Fantasy.
If you're looking for hardcore, potions and class-based, ultra-long and surprisingly difficult storyline with plot-twists left and right: You're looking at the wrong game.
It's a simple RPG game. If you REALLY DID like those old simple RPGs from back in the day, you'll love this one. If you don't like this game, it's either that you were expecting a dragon to pop-up, or you just like those old simple RPGs for memory-sake-only.
Bad localization? If you were to read it in Japanese, it's practically the same thing! It's not supposed to be uber-dramatic, or beyond all expectations!
Its simplicity and childishness is the flare to this lil' flame!
Do you like Sci-Fi? Do you not mind the childishly simple storylines, or maybe even intrigued by it? Do you like looking at things in a modern-point of view (almost minimalistic, but not too much)? Do you prefer popcorns and mineral water over phoenix downs and blue potions? And are you looking forward to a simple-battle style that can actually be mastered?
Then this is the game for you.
:)
SoshiKitai @ Apr 1st 2008 1:33PM
One more thing: USE THE CLASSIC CONTROLLER
...the nunchuk gives you a cramp.
Mike D @ Apr 1st 2008 2:07PM
Thanks for your review. And I think you've described why it gets mediocre reviews. The game is only for a certain niche of gamers, and those games usually get the 60-70% ratings. Like IGN's scale if it gets a 9+ it means all gamers will enjoy it, regardless, but in the 6-7 range only certain gamers will like it. From your description I know I don't fit the mold for the game, but others will, well said.
I think sometimes people see a 60-70% review and think the game is riddled with bugs and downright unplayable, but sometimes it gets the rating for the situation you described. That's why people should READ reviews instead of just looking at the number!