Metareview: Ninja Gaiden: Dragon Sword
Team Ninja's latest release is quite uncharacteristic: they've always been interested in pushing the capabilities of the hardware they work on, but this usually manifests as high-end graphics on high-end consoles. For the newest Ninja Gaiden game, they strayed from this tactic and made an original DS game instead. It still aims to innovate with the use of stylus controls for fast action.Did the experiment work? Is an action game on the DS possible? Is Dragon Sword a Ninja Dog or a Master Ninja? The reviews are very positive, though there is a near universal disappointment at the game's length and difficulty.
Electronic Gaming Monthly -- 86% (A-): Shane Bettenhausen offers praise of the control scheme, basically: "Sure, these fluid controls feel awfully forgiving, but that's cool by me -- with little effort, you'll feel like an agile, ass-kicking superninja."
IGN -- 86%: IGN's Craig Harris may not see the controls as a permanent replacement, but at least finds them fun: "Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop. I don't think the game makes the ultimate case for touch-screen exclusive control in action games, and I certainly don't think stylus control is better than traditional control for the Ninja Gaiden design. But what Team Ninja created for the Nintendo DS definitely works in turning something traditional into something different and unique without forgetting about the fun, too."
Nintendo Power -- 85%: Nintendo's official magazine echoes the length issue, but approves of the game itself: "At approximately five hours, Dragon Sword is a bit on the short side, but I have a tough time complaining when those five hours are so tight and extremely polished." [Excerpt found at Metacritic]









Reader Comments (Page 1 of 1)
Kristi @ Mar 10th 2008 6:00PM
5 hours?! No thanks.
EDW @ Mar 10th 2008 6:04PM
definately a buy for me, even if it is only 5 hours long.
Jacksons @ Mar 10th 2008 6:36PM
God of War for PSP is about 5 hours, now this too? Bah!
jsutcliffe @ Mar 10th 2008 7:35PM
Let's not forget that Portal clocks in at ~2.5 hours, so short isn't necessarily bad.
kaneka @ Mar 10th 2008 9:35PM
Sure, but Portal came packaged for (pretty much free) with two other really awesome games. Apples/oranges, there.
I'm a bit disappointed with what I've heard of this game thus far.
mechevar21 @ Mar 11th 2008 2:11PM
Contra 4 is way under the 5 hour mark and that game doesn't hold back on the awesome sauce.
Ahrel @ Mar 19th 2008 7:23AM
Bring on the short, but great, games! 5 hours is plenty of time -- God of War being a wonderful example, I just finished it (in 4h and 38m) just yesterday...and got it the week it came out (Saturday).
That's what I want in my portable action games. Short but sweet gameplay, that can be replayed for extras or for the challenge. GoW has the challenge. I'm assuming NG will have the challenge.