A scatter bomb of Bangai-O Spirits videos
The awesome Japanese trailer we posted last week was just not enough. Just having one video fails to convey the excess, the overkill, that is the essence of a Bangai-O game. Also, there's the simple fact that we like the game a bunch and want to see more of it.
So naturally we were pleased to find that Gametrailers had uploaded four Bangai-O Spirits gameplay videos. In the "Missile Maze" video above, the player cleverly uses the respite of a few enemy-free corridors to charge up a scatter bomb, sending a wall of missiles out into the turret-filled chamber ahead before venturing in that direction. This tactic of scatter-bomb-as-shield figures heavily into gameplay, even with the existence of an actual shield item. We've posted the other three videos after the break -- Hold down your attack button, then charge through and launch a video-watching attack!










Reader Comments (Page 1 of 1)
tamriel @ Mar 10th 2008 10:11AM
This game is just insane. I want it very much now.
Seriously, it seems to be as much about knowing when to avoid or when to take the enemy blows in, in order to deliver your massive firepower when it's ready. It my kind of "real-time strategy".
Also, it seems to feel a bit like "N" -- of which I am a huge fan: short levels heavy walking the line between frentic timing and carrying out a level-wide plan. Really, it cannot get released here soon enough.
imaginary thomas @ Mar 10th 2008 10:32AM
So the huge blast of missiles is no longer reliant on how many bad guys/ missiles are around you? And it only goes in a 90 degree arc?
Thats... different.
stickmanfc73_ @ Mar 10th 2008 6:32PM
Yeah you have to collect fruit to power your meter but you still have to wait for attacks to get close for maximum damage. That's why in all the videos the player is releasing his bounding super missiles right before he gets hit.
Good point about the arc. What 'I' think is going on here is that the super attacks from the first versions of the game, bounding lasers and homing missiles, were combined into one super, which is now bounding missiles. The missiles are launched automatically it seems at the nearest target and then bounces around from there. OR, you can direct the missiles in whatever direction you need them to go in.
r0ybot @ Mar 13th 2008 12:28PM
The charged super shot only shoots in an arc if you don't charge it up 100%, watch in the 1st video, which is the only video on this page where the player charges up to 100%.
At 100% the missiles comes out from 360 degrees like usual.
Also i noticed a huge X2 when the player shot in the last video, and all of his bullets became huge.
The games awesome, i can't wait to play multiplayer bangai-o with melee weapons.
r0ybot @ Mar 13th 2008 3:23PM
woops i mean 2nd video