GDC08: Surprise Metal Slug 7 appearance!

First off, I'll say that the jaggy, messy-looking screenshots released before do not reflect the (not even) final game. In fact, the game looks great, with all of Metal Slug's signature animations intact. The game is controlled with d-pad and buttons (I didn't even think to mess with the stylus) with a progress map on the lower screen. There are six selectable characters: Marco, Eri, Ralf, Clark, Fio, and Tarma. Each comes with a different default weapon; Marco's, for example, was a lightning gun. The levels are rife with bearded hostages, as is the custom for this series, and lots of enemies to be shot and knifed.
Unfortunately, I can't provide detailed impressions of multiple levels, because despite my best efforts I died early on in each level. I kept trying, though. There seems to be a mission mode that divides the game into shorter missions; however, since all the interface was in Japanese, I can't be sure. Again, not dying frequently would have helped here.










Reader Comments (Page 1 of 1)
Feigr @ Feb 20th 2008 5:35PM
Great news! I've been thinking about buying the Metal Slug Anthology for Wii but if this is released outside of Japan I'll pick it up instead.
Yourself @ Feb 21st 2008 1:03PM
I'd seriously recommend picking up the anthology either way, and (even without playing 7) I can guarantee it's the better value. Even as a huge Metal Slug fan, I don't think I could justify spending 35$ on a game that will probably take (at best) an hour to beat. In addition, unless download play is supported, the Wii game wins out easily as far as multiplayer goes.
Man, I hate to be so pessimistic about a game before it comes out, especially one in a series I like. And in all fairness, said "mission mode" sounds cool.
Kefka @ Feb 20th 2008 7:27PM
Yaaaaay!
Glad the graphics were improved - so much of Metal Slug's charm depends on its look and feel. :)
hvnlysoldr @ Feb 20th 2008 10:21PM
So what's the difficulty compared to say Contra IV?