Knights in the Nightmare of a really complicated game

Sting's new RPG Knights in the Nightmare has a lot going on -- so much that we might need some incorporeal wisp to inhabit us and play the game in our stead.

Part of the issue, however, is Sting's confusing description of the game. It follows the same flow as most tactical RPGs, but it's described as a five-stage process. Each round of combat begins with some sort of setup -- a scene that relates the battle to the story. Then the "tactics" phase begins and you arrange your soldiers strategically. After that, the battle begins, and you control your knights in a turn-based system.

When the battle has ended, another story scene plays. Then a "setup" phase in which you manage and level up your characters. In addition to using items, you can transfer abilities between characters via a "Transoul" system.

Tags: nights-in-the-nightmare, rpg, srpg, sting, tactics

Reader Comments (Page 1 of 1)

Joystiq Features




Featured Galleries (view all)

Club Nintendo 2009 gifts
Logitech Wii instruments
Lost in Shadow (Wii)
Dementium II (10/26/09)
Calling (Wii)
DiRT 2
Let's Catch
New Super Mario Bros. Wii
Crystal Defenders R2

Team Joystiq

Chris Grant

Editor-in-Chief

RSS Feed

James Ransom-Wiley

Managing Editor

RSS Feed

Ludwig Kietzmann

Senior Editor

RSS Feed

Andrew Yoon

East Coast Editor

RSS Feed

Randy Nelson

West Coast Editor

RSS Feed

Justin McElroy

Reviews Editor

RSS Feed

Alexander Sliwinski

Contributing Editor

RSS Feed

Ben Gilbert

Contributing Editor

RSS Feed

David Hinkle

Contributing Editor

RSS Feed

Griffin McElroy

Contributing Editor

RSS Feed

JC Fletcher

Contributing Editor

RSS Feed

Kevin Kelly

Contributing Editor

RSS Feed

Mike Schramm

Contributing Editor

RSS Feed

Richard Mitchell

Contributing Editor

RSS Feed

Xav De Matos

Contributing Editor

RSS Feed

About Joystiq

Autoblog

DailyFinance

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download