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Fresh Flower, Sun and Rain screens

We don't want it to seem as though we're making excuses for the game, but we've genuinely warmed to Flower, Sun and Rain's slightly crude visuals. Those giant slabs of color and craggy polygons exude a certain charm of their own.

We're sure Goichi Suda and co. could cook up something that looks a lot more brown and realistic -- say, Assassin's Creed: Altair's Chronicles -- but that aesthetic would just lack a certain Sudaness. FSR, on the other hand, is quite unlike anything else we've seen on the DS, and we like it all the more for that. Catch a further seven shots after the break, before they explode.

See also: 2008's Biggest Blips -- Flower, Sun and Rain / The Silver Case

Tags: adventure, flower-sun-and-rain, grasshopper-manufacture, suda-51

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