Medal of No-Online confirmed for Australia, refund available
At least it's good to know we didn't get all angried up for nothing: the online multiplayer functionality has, as rumored last week, been removed from the Australian release of Medal of Honor 2: Heroes. This omission clearly happened late in development, as the manual continues to describe online play. EA had no explanation for the excision of online play, leading us to conjecture that the cause is very personally embarrassing. Maybe someone on staff accidentally saved over the multiplayer code with a copy of some Mr. Belvedere fanfiction, for example.IGN speculated that EA's Australian branch opted not to operate the local servers that would be necessary for online play. That sounds more plausible and less interesting than the Mr. Belvedere thing.
If you bought Heroes 2 expecting online, and are now outraged at the incompleteness of your game, you can return it to EA for a full refund.









Reader Comments (Page 1 of 1)
Croove55 @ Feb 11th 2008 12:24PM
Eesh. I thought it was bad enough that none of the versions had local multiplayer, but this is pretty ugly. I'd be sad/mad if I was an aussie who had purchased this.
Brandon5000 @ Feb 11th 2008 12:56PM
After playing COD4, then buying this...I was not fond of the online at all. The players moved around awkwardly and there was a lag in the gun. Maybe they removed it for the better?
mian @ Feb 11th 2008 10:12PM
Gee, comparing a budget game from a team making their console debut to a AAA title with the best online support MS and activision has to offer. No stack there. Comparing it with any other Nintendo game, there's also no comparison. This is the best Wii has to offer. It may be that way for some time.
As to lag, most people don't experience it in noticeable amounts most of the time. Obviously when servers are overloaded and tons of people are on, there is some lag. Most of the time, the servers are very kind.
Jason @ Feb 11th 2008 3:17PM
Don't feel bad Aussies. Here are a couple of reasons why the online stinks anyway:
1) It takes entire clips to get close to killing someone. The "bullets" are more like bee-bees.
2) If you don't manage to kill someone the first time around, their health quickly jumps back up to 100%.
3) The maps are not laid out well. There aren't enough routes, and they are way too big. This is made worse by the fact that you can't jump (in other words, there are no possible shortcuts).
On the positive side, the EA lobby system is pretty good, although good luck figuring out your ping times.
mian @ Feb 11th 2008 10:09PM
It doesn't take an entire clip to kill anyone. Most of my kills come from a small number of shots. It just takes some time to learn to make the kills, and close the encounters.
Perverted @ Feb 11th 2008 5:36PM
I actually enjoyed the lag free online mode =/
and 16 vs 16 needs a big level, so i liked that aspect.
I also found the lobby system easy to use....
The things I didn't like where as mentioned the difficulties in killing someone and if not their health flying right back up....
Just lucky I'm not an Aussie(gamer)....
TheOverlord#2 @ Feb 11th 2008 7:35PM
As much as I suck at it, I love playing MoH H2 online...
It may not be CoD4, but its the best online Wii's got to offer right now, and I wish the Lobby and leaderboards features where in SSBB
TheOverlord#2 @ Feb 11th 2008 7:36PM
But by all means, I am not down-grading SSBB.
Aaron @ Feb 12th 2008 8:39AM
...
I hate EA.