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Awkward Brawl postmortem, Wii Fit panel announced for GDC


Nintendo has announced that they will hold three panel discussions at this year's Game Developers' Conference. Two of the three focus on the biggest, and most ephemeral, Wii releases of the year: Super Smash Bros. Brawl and Wii Fit.

In "Building Characters: The Super Smash Bros. Brawl Postmortem," Smash Bros. creator Masahiro Sakurai will discuss the challenges of throwing so many distinct Nintendo characters into a game together, staying true to both the game design and the integrity of the original characters. This postmortem will be extremely uncomfortable if the game isn't actually, you know, mortem yet, a possibility that seems ever more likely. In fact, Brawl will not be out by the time GDC opens on February 18th, but it could still be finished if they meet their January 31st release date for Japan.

"
Wii Fit: Creating a Brand New Interface for the Home Console," led by EAD general manager Takao Sawano will discuss the development of both Wii Fit and the weird controller that goes with it. And Takashi Aoyama's "Planning the Wii Menu: From Pre-Launch to WiiWare" is about ... the Wii Menu. Well, and also the development of the Wii's internal programming.

Tags: brawl, gdc08, gdc08fanboy, super-smash-bros-brawl, wii-fit, wii-menu

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