No More Heroes in painful detail


Siliconera has posted some in-depth impressions of the Japanese version of our speculative Game of the Year 2008 (you heard me), No More Heroes. If you're super-sensitive about spoilers, avoid the writeup (because the game is discussed) but if, like us, you are ravenous for any scrap of information about Suda 51's latest poorly-selling avant-garde action game, this is the link for you.

The post covers things we've heard about like the slot-machine powerup system and the coconut-collecting part-time job minigame, but also includes totally exclusive new information. For example, we thought we understood the controls, but there is an element we absolutely knew nothing about: two fighting stances, selected by the angle at which the Wiimote is held. There's also a detailed account of a certain boss fight that we haven't heard about yet.

Welcome to 2008: it's the same year that No More Heroes comes out.

Tags: action, grasshopper-manufacture, no-more-heroes, suda51, ubisoft

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