Bangai-O charges up, launches massive screenshot attack
Bangai-O's seeming rebirth as a puzzle-shooter is fascinating to us. There was always an element of knowing what to shoot first and which weapon to use when, but Treasure and ESP seem to be putting more emphasis on smaller scenarios that require thought, rather than just spamming the 'shoot' button. We never thought that we'd want the most frenetic, insane shooter ever to be a puzzle game, but we trust Treasure and we appreciate the fact that Bangai-O Spirits is not a simple remake. And anyway, look at those screenshots (some new, some old, all wow). It's still insane. And if you don't like the new level designs, the game's got an editor, so you can just make your own game.










Reader Comments (Page 1 of 1)
Ry Guy @ Dec 6th 2007 7:38PM
Man, I'm jumping on this game as soon as possible. I've still got my copy of Bangai-O for Dreamcast sitting on my game shelf up with all my PS2 and DS games. It needs company.
troy @ Dec 6th 2007 7:41PM
I like the way you said 'spamming the shoot button,' its a good way to think of button mashing.
Afterlifer82 @ Dec 7th 2007 12:53AM
Not sure how you can call this a puzzle game but sure whatever...
Ry Guy @ Dec 7th 2007 1:57AM
Yeah, actually that reminds me that there is no spamming of the "shooter" button in Bangai-O. If it will control anything like the Dreamcast version, you will move with the D-Pad and select which button you with to fire in with one of the four DS face buttons.
Unless DS Fanboy knows something I don't, this is a typical example of them seemingly never having played any of the games in a series they so fanatically endorse.
Sometimes I really wonder how enthusiastic the DS Fanboy staff is about any particular game, because I catch them every once in a while in a pretty glaring messup that seems to imply they only act enthusiastic because it's their job or something.
JC Fletcher @ Dec 7th 2007 2:19AM
Ooh, scathing! You caught me. I haven't played Bangai-O on the Dreamcast in maybe a year. I forgot exactly how the shooting worked, except that like all Treasure games, the control scheme (or schemes, since you could choose) was pretty uncomfortable at first.
But thanks for blowing a minor inaccuracy out of proportion and assuming that I'm a liar.
Ry Guy @ Dec 7th 2007 2:56AM
Alright, I'll admit it was excessively harsh. So I apologize. Perhaps I'm simply too jaded to look at enthusiasm for an upcoming game and not try to see any fault in it anymore.