DS Fanboy Review: Contra 4

You have probably read about Contra 4's difficulty in previews. If you thought that those writers were inflating the game's difficulty because of suboptimal trade-show settings or lack of familiarity with Contra, allow me to disabuse you of that notion. If anything, they have undersold the game's difficulty. Contra 4 is hard. It's probably the hardest Contra game ever made.
After that first trip through ... part of the first level, I tried again and made it through more of the first level. Then I made it to the boss before losing all my lives. I found that I could get a little further. As I replayed the levels, a combination of memory and improved response time had me sailing through the early levels like a badass. I was very rapidly getting better at the game, and, because it's so frenetic and twitchy, being demonstrably better at it made me feel awesome.
Gallery: Contra 4 DS
It's not accurate to call this a difficulty curve, because it applies over multiple plays of the same level. The difficulty in the game is just engineered brilliantly. Other notoriously hard games, like scrolling shooters, stay hard forever; you can practice until you complete the levels, but it is a boot-camp-like experience that requires serious dedication. With Contra 4, my performance improved noticeably with every session. It is both unrelentingly difficult and instantly gratifying. I can think of no other game that achieves this kind of personal progression.I can't believe that the same WayForward that was responsible for Ping Pals and a string of licensed GBA games has somehow done this. It's not an American interpretation of Contra. It's not a Contra tribute game. This is, in fact, a real Contra game. It feels very Japanese in execution, focused more on enemy placement and carefully-orchestrated levels than on loading the player with abilities. In fact-- and this may sound crazy or blasphemous-- I think Contra 4 feels like a Treasure game.
Once you manage to complete the game, even in the abbreviated but still painful Easy mode, you unlock Challenge Mode. Challenge Mode is a series of bite-size levels that task you with completing an objective: beating a boss or a rush of enemies in some of the more conventional challenges, completing a stage with a certain gun or no gun at all in the more unorthodox challenges. As you would expect, these are brutal, but they also provide the only real short-session play available in Contra 4. They also provide the means of unlocking a bunch of series-tribute items, including playable characters from past Contra games, comics, artwork, and even decently-emulated NES versions of Contra and Super C.Like every other aspect of the game, the presentation is something special. Everything about it is classic Contra, both paying tribute to and building upon the brilliant style exemplified in previous games. The graphics are exactly what a 32-bit Contra sequel should be: vibrant, colorful, intricate, and beautifully animated. virt's new soundtrack brilliantly integrates elements of Contra's signature tunes into new rockin' compositions, which are matched to visual cues in the game in ways that will probably force an emotional response. For instance, you emerge from a cave to find ... a rushing waterfall, just as the familiar strains of the Level 3 music from Contra begin to kick in. More than nostalgia for the old games, it creates a pervasively Contra feeling, and reminds you that no other series has done as perfect a job of conveying the feel of a level through its music.
Final verdict: 10/10










Reader Comments (Page 1 of 1)
TheCoats @ Nov 19th 2007 10:01AM
much agreed
Nigeria @ Nov 19th 2007 10:16AM
Hard games aren't fun.
Many people don't have the time and patience to learn the nuances of every stage.
Foodie_Monster @ Nov 19th 2007 10:30AM
I can't even beat the 1st stage. It's insanely hard, and that's not fun. Whoever thinks pain is fun should seriously get some help.
JC Fletcher @ Nov 19th 2007 10:35AM
Did you try it on Easy?
TheCoats @ Nov 19th 2007 10:41AM
c'mon guys its not that hard.....you learn when you fail......would it be fun if you just turned it on and it said Contra 4 hit start and you did and it said YOU WIN!!!!!!! thats not fun.......just experiment.....this game is awsome......you have to burn to learn......i am not playing this because i have old school roots.....I dont have em sorry.....i was a sega kid.........but this game is just awsome....i will admit its not for everyone but you should know if its for you before you buy it......this game is for a big group......i really hope the above give it a second try....you have to just sit down and grind.......just like any RPG.....you dont necisarrily level up but you get a better nderstanding of the level so in a sense you do level up!!.....please try again!!
Ben @ Nov 19th 2007 10:45AM
I completely agree with the review. I found this game amazingly daunting at first. I died so many times when I first started playing, but eventually I got much better. If you're considering buying this game, just know that you're going to have to work at much harder than Cooking Mama before you can progress.
Also, one of the most rewarding things about this game is the 2 player mode. Not only does it make the game slightly easier, but it is one of the few co-op games available on the DS right now.
NeoteriX @ Nov 19th 2007 11:10AM
God I wish this came with Wifi coop... :(
Jonah @ Nov 19th 2007 11:34AM
Agreed. This game harkens back to the old-school method of gaming: learn patterns, memorize enemies and layouts, etc. It teaches you one of the most important lessons of life: when you fail (and you definitely will), just try again. Keep trying. Never give up. It makes the payoff all the sweeter, and helps you keep your chin up high.
This is more than just nostalgia. There is something to be said for this style of gaming (which has been nearly abandoned as of late).
bombtrak @ Nov 19th 2007 11:37AM
Wussies...'hard isn't fun.' No, 'so easy that I beat the game in 4-6 hours isn't fun.' Hard means challenge. If you can't accept the challenge, buy M&M's Kart Racing.
Nigeria @ Nov 19th 2007 11:49AM
Approaching the sound barrier.
grahamulax @ Nov 19th 2007 12:16PM
actually!!!!! In contra 3 for snes just switch to the weapon you dont want to lose right before you die so then you can switch back to it with your new guy (same with this one)! So it haaaaas been done before. I miss the contra 3 duel wielding (holding L and R and firing) but the grappling hook is also a nice addition! This game is hard! and beating it on easy makes one miss out on the full game sooo go for the gold!!!!! (hardddddddddddddd evil mode of course)
Dash @ Nov 19th 2007 12:26PM
It's a great game, and the DS is a great match for it. Now I'm wondering why it took so long to someone to come up with what WayFoward has done: throw away the gimmicks and go back to the basic gameplay of the game, the one that people loved. It's similar to what Nintendo has done with Mario Galaxy, refined gameplay instead of adding stuff randomly (yes, Sonic Team, this is a message for you).
As for the dificulty, it's kind of funny to see people reactions. It's like everybody talk about "hard" and "easy" when it comes to DS and Wii, but Guitar Hero (which is extremely hard from the half up) and Bioshock (which is amazingly easy) can get away with that.
I like that it's hard. I know many people are not used to this "many enemies,few lives, fewer continues" this days, but to me it's great. I like games where you get to a place, get stuck, and then think "I'll beat this freaking stage or die trying!!!", like Guitar Hero II (anyone has 5 stars on Jordan Expert?) and Trauma Center.
Need to buy this game.
Ry Guy @ Nov 19th 2007 3:15PM
"Hard games aren't fun." People are little brats today. Can't handle having their ego bruised, won't ever understand the manly entertainment of intensity.
Brendan @ Nov 19th 2007 3:35PM
Does the old cheat code still work?
TheCoats @ Nov 19th 2007 3:41PM
yes-supposively the konomi code works while paused but i personnally have not seen proof or had any luck with it myself but dont really care.........It is suppose to give you weapon upgrades or something
Xaos @ Nov 19th 2007 4:18PM
Yeah the code works but not in the same way. It will upgrade the weapon your holding, just look at this.
http://www.gamefaqs.com/portable/ds/code/941461.html
There's also supposedly a glitch that happens that will give you 99 lives. However I havent seen it myself and no ones figured out if its random or if something has to be done to trigger it...ah well.
jesus_bon_jovi @ Nov 19th 2007 4:31PM
wow i didnt know i could hold R to stand in place and shoot... this just made the game so much easier...
L @ Nov 19th 2007 8:07PM
As reviewed by a moron.
JC Fletcher @ Nov 19th 2007 8:43PM
I welcome criticism, of course (since that's what a review is). Anything specific tip you off to my moron status?
JBGUY2K @ Nov 19th 2007 10:29PM
oh man oh man oh man. Try it on hard and you'll be welcomed by a godly surprise if you're an old-school fan of the game. Also, did anyone ever take a look at the description of the difficulty settings?
Here's the one for hard:
"Think you're the master of 2D action? Not anymore, you're not"
Hahahaha, oh man, manly comedy.
pimpybra @ Nov 19th 2007 10:51PM
When I played it on hard the first time, and 'heard' it, I was smiles all around.
Now I can get through the first level on hard w/out any continues. And I waste them all on level 2 :(
Martin @ Nov 20th 2007 10:02AM
All I can say is the freakin' throwback to the "stand at the back, shoot forward" levels are awesome. This game is absolutely brilliant.
HAHA @ Nov 23rd 2007 11:58AM
CASUALFAGS YOU SHOULDN'T EVEN PLAY IF YOU THINK IT'S HARD
kobragrim @ Dec 15th 2007 2:42PM
Wow, I can't wait to get this game for Christmas...