, I secreted away a bit of genuine hope in my heart. I had more interest in this game than I dared tell anyone. More than any other game, I saw the potential in
to express the Wii's charm to the widest possible audience. A retrogaming minigame collection, in my mind, was the perfect second Wii game for casual gamers or parties, combining the gee-whiz factor of Wii motion controls with familiar, beloved games. The reborn classics would interest retrogamers and lapsed gamers who have missed out on the last few years of video games; the unmodified arcade games on the disc would allow them to reconnect with "traditional" gaming. It would combine the strengths of
and the Virtual Console, using the relative simplicity of old games as a substitute for casual-focused design. Somehow this potential allowed me to
of the game.
I'm pretty sure that I'm the only person who put so much hope into this game, which means that the reality of
hurts me more than it hurts anyone on Earth. The game, then, feels like a personal insult.
The main game involves five minigames, each a reimagining of a classic Namco arcade game with a 3D upgrade (except in the case of
Gator Panic, which has naturally become
less 3D in its transition from Whack-a-Mole machine to Wii game) and Pac-Man shoved in. The remakes range from faithful, like
Rally-X, which is
Rally-X with Pac-Man in the car and a different camera angle, to "as seen in a funhouse mirror on Bizarro World," like
Galaga, which is now a light-gun type game in which you shoot Galaga ships in order to protect a spherical Pac-Man as he travels through space in a space tube.
Of course, the point of remaking these games on the Wii is to experiment with unusual control schemes, right? That's why three of the games are controlled entirely with the Wii's most innovative input, the "joystick." Oh, wait, joysticks have been around
forever. That's right, anyone eager to see how the previously stylus-controlled
Pac-n-Roll fares with motion controls can keep on waiting, because, defying all logic, it is totally joystick-controlled. And, without anything resembling the stylus gimmick, it is totally dull. All five games make use of the Nunchuk;
Galaga and
Gator Panic both use the Wiimote for logical purposes (
Galaga to aim and shoot,
Gator Panic to swing the mallet), but both also have totally unnecessary Nunchuk functions, as well.
Gator Panic requires you to aim a Pac-Man cursor at a gator before swinging the Wiimote to hit it, complicating the game needlessly.
Galaga uses the joystick to make Pac-Man jump to avoid obstacles, a move whose necessity is so infrequent that I had invariably forgotten about it by the time I needed it again, causing me to lose health.
Rally-X's joystick controls are actually
less responsive than they were in the original version. Unlike the other games, it
does feature an optional Wiimote-only control scheme, but that is beyond unusable.
Why is the Nunchuk requirement a big deal? Because it prevents multiplayer gaming in many households, without adding
any benefits to the control schemes for any of the games. If it made any sense to use the Nunchuk in any of these games, or if it were an optional "classic" control scheme, there wouldn't be any problem. Of course, the multiplayer point is moot, because nobody will ever want to play these games with you, nor will you ever want to show the game to another person.
Aside from the ruined minigames,
Namco Museum Remix also contains a selection of unmolested classics. Namco actually deserves a bit of praise for their selections, as they have chosen non-obvious games from their back catalogue, many of which have yet to be ported 100 times.
Pac-Mania (itself an updated version of a classic) remains a favorite, and the original arcade version of
Xevious is a lovely bonus (and a knife in the back of anyone who bought the NES version on the Virtual Console.) It is, then, with regret that I say that the controls in these games are also ruined. Sensibly, all have multiple control schemes, including Wiimote d-pad and buttons, Classic Controller, and a unique one-handed Nunchuk scheme that should be admirable. However, the controls fail to achieve the responsiveness and accuracy of either the arcade version or any previous console ports, another waste of potential.
The most surprisingly playable game on the disc is 1979's
Cutie Q, a pinball-
Breakout hybrid that can be played with the joystick or the Wiimote pointer. The low-res, low-color-depth graphics couldn't be more charming, and the use of a pinball-style playfield in a block-breaking game remains novel. It's a perfect little time capsule of the arcade before
Pac-Man, and it's genuinely fun to play. And, mercifully, the controls work okay.
Despite (or because of) the extra work that went into it,
Namco Museum Remix is the worst
Namco Museum yet.
Galaga, the best "new" game in the set, is fun for a few minutes; the nine classic games
would be fun if the controls worked, and the rest of the "Remixed" stuff wouldn't be worth much of anything even if the controls weren't ruined.
Cutie Q would be a delightful standalone download, but it's certainly not worth the $40 required to get it on this disc.
Final verdict: 3/10
Reader Comments (Page 1 of 1)
troy @ Nov 7th 2007 10:26AM
That's too bad. Controls make or break a game. If mario wasn't so responsive when I was five I might never have been able to learn to move about properly: I was sort of awkward but I learned to judge distance just from jumping from block to block ha ha. Not quite true, but certainly there is a science to games with precise control and a fluidity that you can not have in a game wherein you feel your input is not 'at one' with the games reactions.
natureboy46 @ Nov 7th 2007 6:26PM
Thanks for the review - I almost picked this up yesterday but thankfully didn't. I was hoping for a solid title but it wasn't to be.
raindog @ Nov 7th 2007 11:39PM
I'll still be getting this just so I can play Mappy on the Wii, but wow, sounds disappointing.
Except for the "Pac'n'Roll with joystick" thing. Come on, there are 20 other "move the rolling ball by tilting" games for the Wii out there already. The only thing hearing about Pac'n'Roll being included made me want to roll was my eyes. So having it controlled with the joystick actually makes it a nice change of pace in my book.
Besides, none of these Marble Madness ripoffs have trackball controls, so it's not like tilt controls would have been "more authentic" or something.
raindog @ Nov 8th 2007 7:50AM
Well, that's certainly a new and innovative way to spam.
JC Fletcher @ Nov 8th 2007 9:52AM
Raindog: BALEETED!
And as for the controls: the controls for the classic games just feel imprecise. Kind of mushy or something. I know from the VC that the Wii controllers are fine for this kind of thing, so it's just bad programming.
And the fact is, without some kind of bizarre control scheme, Pac'n'Roll is just a really easy platformer with no jumping.
raindog @ Nov 9th 2007 9:12AM
Hmmm.... Mappy with mushy controls would kinda suck. Maybe I'll have to rent it instead, whenever I get my Wii replaced (pretty sure the laser diode blew last night, coating my Wii Sports disc with a fine white powder and rendering it unable to read any discs at all.)