Wii Fanboy review: MySims

MySims certainly has its flaws, and the numerous comparisons to Animal Crossing have not been off base. However, it's not nearly the clone that it seemed from select screens and video footage; MySims stands alone as its own game. But is it one you want to own? That may depend on what you like in your simulations.
Gallery: MySims Wii

My sim ... literally.
It's easy to write off EA's MySims as a clunky combination of the cuteness of Animal Crossing and all the worst aspects of The Sims, especially if you only try out the title for a short period of time. Unfortunately, the beginning seems specifically designed to turn players off. Initial loading times are terrible, the create-a-sim process could use a lot more depth, and the first part of the actual game neglects to give players any control over their newly created little person. Instead, you follow the mayor around for a while. When you finally get to dip your toes into the building process -- a good chunk of the game -- it feels clunky and ill-designed. Compared to the PC Sims games, this is not only disappointing -- it's devastating. Building and decorating has always been one of the best aspects of those titles, and in contrast, putting together furniture in MySims at first feels like playing with a Lego set after rolling around in a vat of oil-slicked butter ... at least, if you're a creative builder who wants to explore all the possibilities. For the most run-of-the-mill designs, the needed pieces are highlighted for ease of choice, but building outside of the blueprint can result in a few minutes of huffing, puffing, and swearing to get that piece rotated just right.
At first glance, MySims just doesn't seem like a keeper. We're sure a lot of people turned it off after building their first chair in the workshop -- if they even made it that far. And that's a shame, because the game really just requires a short adjustment period, and then it becomes apparent that not only is it indeed a lot like Animal Crossing, but it lacks a lot of the more tedious functions (in this reviewer's opinion, at least) of that franchise, and instead offers some creative ways to personalize your home and your town. Even the loading times seemed to improve greatly after the initial introduction to the city, almost the point that they were unnoticeable at times after we got into the swing of things.
And once you do get into it, MySims is a fluid experience. You control time, since you can sleep through the day or night at will. There's no mortgage hanging over your head or a need to get a job; all you have to deal with is the occasional request from the Mayor or your neighbors for furniture or buildings, and doing so is as simple as collecting the proper essences and trundling over to your workshop or the building site. And essences are (mostly) easy to find; some grow on trees (fruit, flowers), others are produced by merely interacting with other sims or watching for anything they leave behind when outside in the town, and some must be -- you probably guessed it -- fished or dug up. Essences provide different feelings and moods for your creations. Neighboring sim happen to like something tasty? Paint their creation with red apple essences and see how much they appreciate it.
As simple as the premise seems, just like any Sims game, it can get a grip on you and drain away your free time, even if, like us, you weren't too impressed at the outset. Like a needy flower, MySims blossoms as you spend time on it, and once you get the hang of building, the game is highly engaging. Due to the streamlined, simplistic nature, it's easy to fall into the habit of "okay, just one more thing before I turn it off ..." and then suddenly hours have passed and you're still there, staring at the screen, crowbar in the hand of your little Sim as you break down a barrier to expand your territory.
After a while, however, it becomes a cycle. Get task. Find essences. Build thing. Rinse and repeat until you get tired and decide to turn off the Wii. Social interaction, while a source of essences, isn't really necessary in this simulation, and some may find that to be a turn-off from the outset. If you prefer the building and designing aspects of simulations, however, MySims will be heaven on a disc, and the reactions of the little sims as they go about their business will keep you entertained while you work.
The basics, or the review is in the details:
Controls: Navigation is simple, thanks to the numerous paths and the map, but the building process may have a bit of a learning curve. Also, we found the use of the + button for "okay/enter" somewhat unintuitive, but it doesn't really hamper gameplay beyond a raised eyebrow in the beginning.
Visuals: Completely adorable. While it might have been nice if MySims used Miis, ultimately, the short, squat sims are ten times cuter than just about anything we've ever seen.

Sound: This version of "Simlish" is as irresistible as the look of MySims, and every time a sim laughed, we were pretty sure that somewhere flowers were magically sprouting and angels were receiving their wings. The music, however, is a little more forgettable.
Story: There's a story? It's rather thin, but what's there works for a simplified game. As ever in a Sims title, the "story" is largely up to the player.
Difficulty: There are really no issues with difficulty until later, when things start to get more complicated and essences more rare. It's the sort of challenge that can sneak up on unsuspecting players, particularly since the first hours of gameplay are so simple.
Verdict: While MySims may be lacking in depth, it's long on charm and simple fun. We would have loved to have seen some further tweaks -- for instance, if you pick up and adjust one building block, and then pick up another of the same type, it would be lovely if it automatically fell into the same position -- but most of the issues are quickly surmounted. You probably won't be able to wring as many hours out of this one as you would from a different version of The Sims or an Animal Crossing game, but it's a lovely diversion that offers the one thing the Wii promises: fun.
Final score: 7/10
At first glance, MySims just doesn't seem like a keeper. We're sure a lot of people turned it off after building their first chair in the workshop -- if they even made it that far. And that's a shame, because the game really just requires a short adjustment period, and then it becomes apparent that not only is it indeed a lot like Animal Crossing, but it lacks a lot of the more tedious functions (in this reviewer's opinion, at least) of that franchise, and instead offers some creative ways to personalize your home and your town. Even the loading times seemed to improve greatly after the initial introduction to the city, almost the point that they were unnoticeable at times after we got into the swing of things.
And once you do get into it, MySims is a fluid experience. You control time, since you can sleep through the day or night at will. There's no mortgage hanging over your head or a need to get a job; all you have to deal with is the occasional request from the Mayor or your neighbors for furniture or buildings, and doing so is as simple as collecting the proper essences and trundling over to your workshop or the building site. And essences are (mostly) easy to find; some grow on trees (fruit, flowers), others are produced by merely interacting with other sims or watching for anything they leave behind when outside in the town, and some must be -- you probably guessed it -- fished or dug up. Essences provide different feelings and moods for your creations. Neighboring sim happen to like something tasty? Paint their creation with red apple essences and see how much they appreciate it.As simple as the premise seems, just like any Sims game, it can get a grip on you and drain away your free time, even if, like us, you weren't too impressed at the outset. Like a needy flower, MySims blossoms as you spend time on it, and once you get the hang of building, the game is highly engaging. Due to the streamlined, simplistic nature, it's easy to fall into the habit of "okay, just one more thing before I turn it off ..." and then suddenly hours have passed and you're still there, staring at the screen, crowbar in the hand of your little Sim as you break down a barrier to expand your territory.
After a while, however, it becomes a cycle. Get task. Find essences. Build thing. Rinse and repeat until you get tired and decide to turn off the Wii. Social interaction, while a source of essences, isn't really necessary in this simulation, and some may find that to be a turn-off from the outset. If you prefer the building and designing aspects of simulations, however, MySims will be heaven on a disc, and the reactions of the little sims as they go about their business will keep you entertained while you work.
The basics, or the review is in the details:
Controls: Navigation is simple, thanks to the numerous paths and the map, but the building process may have a bit of a learning curve. Also, we found the use of the + button for "okay/enter" somewhat unintuitive, but it doesn't really hamper gameplay beyond a raised eyebrow in the beginning.
Visuals: Completely adorable. While it might have been nice if MySims used Miis, ultimately, the short, squat sims are ten times cuter than just about anything we've ever seen.

Sound: This version of "Simlish" is as irresistible as the look of MySims, and every time a sim laughed, we were pretty sure that somewhere flowers were magically sprouting and angels were receiving their wings. The music, however, is a little more forgettable.
Story: There's a story? It's rather thin, but what's there works for a simplified game. As ever in a Sims title, the "story" is largely up to the player.
Difficulty: There are really no issues with difficulty until later, when things start to get more complicated and essences more rare. It's the sort of challenge that can sneak up on unsuspecting players, particularly since the first hours of gameplay are so simple.
Verdict: While MySims may be lacking in depth, it's long on charm and simple fun. We would have loved to have seen some further tweaks -- for instance, if you pick up and adjust one building block, and then pick up another of the same type, it would be lovely if it automatically fell into the same position -- but most of the issues are quickly surmounted. You probably won't be able to wring as many hours out of this one as you would from a different version of The Sims or an Animal Crossing game, but it's a lovely diversion that offers the one thing the Wii promises: fun.
Final score: 7/10





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Reader Comments (Page 1 of 1)
k.dizzy @ Sep 27th 2007 1:31AM
Nice review, but why don't we give some attention to a game that actually needs it?
*cough* Dewy's Adventure *cough*
Alisha Karabinus @ Sep 27th 2007 1:55AM
Send me a copy. ;)
JC Fletcher @ Sep 27th 2007 2:03AM
Nice comment, but why don't we make it about a game that actually has something to do with this post?
Mandabar @ Sep 27th 2007 4:30AM
Zing
Hunter @ Sep 27th 2007 8:08AM
I agree with the review. My girlfriend loves the game, because all she really wanted was to build crap in the sims. All of the social stuff was an annoyance to her, so she rented it and loved it and is begging me to buy it for her now.
Wildhalcyon @ Sep 27th 2007 9:48AM
I think its a fine game. 7/10 sounds about right.
Surprisingly, this review didn't touch upon some of the issues I thought were pretty severe:
- The house construction mode is ill-designed and devastatingly simplistic. You can't even paint your house with the essences. It would be fairly simple, in my mind, to allow you to paint the outside of your house with the essence of choice.
- The furniture construction is pretty simple too. There could have been more shapes. Sometimes I'm frustrated that they didn't add a quarter-sphere so I could make a perfectly rounded corner. All blocks are done on a grid basis - so you can't center a 1x1 block on a 2x2 block. I've made some pretty fun things, but its all been trying to tease some ingenuity out of the editor.
- The lag is abysmal. You mentioned it, but it needs to be reiterated. It didn't look this bad in preview videos, which makes me think they were either not working on the same hardware, or they screwed up a build somewhere. Its tolerable for the most part, but sometimes it gets so bad that its not playable.
- Extracurricular activities are sparse. You show a screenshot of flower planting. Yeah - that doesn't happen. You can plant trees (limited, not like Harvest Moon or Animal Crossing), fish (very basic - not as fun as Harvest Moon or Animal Crossing), and prospect in specific locals (laggy, a little boring). Unfortunately, you're also limited to the sims that come with the game. No moving in some crazy characters you've created and named yourself. This was one of the points that made me really dislike Animal Crossing, and now its in this game too. Bah.
- The intro screens are much too long. It takes about 2 minutes to go from selecting the disc channel to selecting your town. Then you have a loading screen. Exit house, loading screen. Enter hotel/workshop/anywhere, loading screen. The first 5 minutes of any play session is pretty sleep inducing.
Overall, I think the game design was a great idea on paper. Probably a great idea halfway through implementation. At some point EA decided to publish it half-polished. I enjoy playing it for 30 minutes to an hour per day, but any more than that and it gets mind-numbing.
buy wii @ Sep 27th 2007 9:48AM
This reminds me of Animal Crossing for the gamecube. Ugh, going around picking grass.
Alisha Karabinus @ Sep 27th 2007 12:04PM
I found house construction pretty easy compared to item-building. With the smaller pieces, trying to rotate several to get them in at the same angle got pretty tedious at times, but building was much, much easier in comparison, and once they're built, then you can use essences on the inside.
I did find the intro screens annoying as hell. I dunno why they wanted to interrupt the flow so much. It's almost like they didn't want us to play.
k.dizzy @ Sep 27th 2007 12:19PM
Alisha,
My apologies for being snippy, your response was wonderful. It was certainly a fantastic review, and combined with some comments here, I know what I can expect when I sit down with the rental this weekend. I would love to see more reviews like this on the pages of the fanboy. Good work.
MasterInsan0 @ Sep 27th 2007 2:24PM
You know what I don't understand? When a reviewer puts "in this reviewer's opinion" next to their thoughts about something. The whole idea of a video game review is for someone who has a lot of experience with games to tell us how he or she thought it played. You're not dealing with facts here, so there's really no need to attempt to distinguish opinions, since technically the whole article is an opinion.
Sorry, that just bugs me.
Larz @ Sep 27th 2007 3:28PM
I fell asleep reading this review. The game seems boring and overly simple. But I think I'd have to try it to be sure. I did love the Sims... But I think I spent more time trying to involve my Sims in diabolical schemes. Such as moving a new (single) neighbor in and inviting one of a couple over, then killing them off and getting the bachelor and widow to fall in love and move in together. Ahh, good times.
shadow-gamer @ Sep 27th 2007 4:22PM
@ wildhalcyon: try pressing + to skip the intro ;)
kirby145 @ Sep 28th 2007 10:37PM
I just played this game. One thing I can say is I'm glad that I didn't buy it.
It freezes on some dumb brick screen whenever you want to go somewhere or do something. Says "Loading... May take a moment" And boy does it take a moment. Who makes a game that freezes for 30 seconds every time you go somewhere? This is not fun. You don't want to wait for a game, you want to play it. If a game has long loading times in my opinion it is poorly crafted.
The graphics, cute and creative I am sure. It would have been nice, however, to put in some anti aliasing if you know what I'm saying. Every time I walk past a house, a tree, or a person it's like my eyes are being cut by razor blades.
Next, why is everyone talking in Japanese-makenosense. That is an annoyance too. They go "jasdfasd dsfsdf vooosk!! omg!!" and then it lags until some sort of translation occurs.
Continuing, as in the opinion of other reviewers, there is not as much customization as the game claims and [Needs]. You don't get to change the color of your characters shirt and pants, or shoes. You don't color your house either:
-The entire color changing aspect of the game is seriously worthless. You click on something over and over, and are given different styles and colors of something. But you cant do any more. A smart and not very difficult approach would have been to just add a color picker, where you pick the color and that's what it is.
As far as mii incorporation into the game, I have to say Miis are kind of ugly, for the reason you can fairly customize their heads but not their body. Even then their heads seem to be in a weird shape. But the main issue is the body, which, has some problems. I am sure that someday someone intelligent will invent some sort of stylized Mii incorporation that belnds the Mii's into the games character styles like they should. But that day is not today. And it is not tomorrow either.
--------------------------
This game has its good points I'm sure. There are some good parts of gameplay, like building up your own city. But the Wii's "pick it up and play" attitude just does not match what I have just had to go through the last half hour.
If you would like to try this game, please, rent it or borrow it. Don't waste money and find out you don't like it.
bulletproof12 @ Oct 8th 2007 2:42PM
yah... how do you wear clothes that you got from a cheat like dimond vest? and whats the easiest way to get bricks and why does cheif gino give you sooooooooo much stuff to build???!?!? 8/10 good game kinda...