Super Dodge Ball DS uses NES-style control scheme
Spencer Yip played a little bit of Cho Nekketsu Koukou Kunio-Kun Dodge Ball Bu while waiting for a meeting with publisher Arc System Works in which they discussed things that are infinitely less important than Cho Nekketsu Koukou Kunio-Kun Dodge Ball Bu. For him, it was a few casual minutes of gaming to write up whenever he had time; for us, it would have been a screaming, all-caps, exclamation-point-peppered impressions post, complete with hyperbole about how we were ready to die or whatever. We like Super Dodge Ball is what we're saying. We've liked it since it was a flickery mess on the NES.
Which is why we're just fine with the major revelation in his impressions post-- that the game uses the "classic" two-button control scheme found in the NES version. A passes, B throws and catches, and the two together jump. Most importantly, it sounds like super throws are activated in the correct run-then-throw-at-the-right-moment method, rather than some kind of touch screen nonsense. Not that we have anything against the touch screen-- we just like our Dodge Ball as is. It turns out that the bottom screen just displays every player's special attack arsenal. Which is a great feature!
Which is why we're just fine with the major revelation in his impressions post-- that the game uses the "classic" two-button control scheme found in the NES version. A passes, B throws and catches, and the two together jump. Most importantly, it sounds like super throws are activated in the correct run-then-throw-at-the-right-moment method, rather than some kind of touch screen nonsense. Not that we have anything against the touch screen-- we just like our Dodge Ball as is. It turns out that the bottom screen just displays every player's special attack arsenal. Which is a great feature!










Reader Comments (Page 1 of 1)
sid @ Sep 25th 2007 5:09PM
YESSS Finally, I dont like the GBA super dodge ball as much as the old school NES version. this is awesome!
Matthew Hilario @ Sep 25th 2007 5:14PM
finally someone smart setting the controls for the games! i can't even count the number of times some of my friends are detered from playing throw back games because of the "new control style" i.e. starfox ds. they made the use of the stylus required to fly...original controls ftw.
Hirsbrunner @ Sep 25th 2007 5:27PM
I recently purchased a used copy of the GBA version of Super Dodgeball for $4.99.
I'm glad that's all I spent on it.
upz @ Sep 25th 2007 6:03PM
Is this really a good thing? I love the Kunio series, but even when I was playing them growing up in the late 80's / early 90's, I thought the control scheme was archaic. If only there were more buttons, I thought! Leaving the touchscreen out is definitely a good call, though.
spicytuna @ Sep 25th 2007 10:00PM
River City Ransom also while they're at it. :)
Cherz @ Sep 25th 2007 10:09PM
Is this confirmed for a US release?
Cherz @ Sep 25th 2007 10:10PM
is this confirmed for a US release?
Covarr @ Sep 26th 2007 12:55AM
This control scheme is win. Now if only I could figure out the timing on the specials; As much as I enjoyed Super Dodge Ball and Super Dodge Ball Advance, I was never able to get it to do the specials I wanted when I wanted them.
Ben @ Oct 10th 2007 11:51PM
For those of you who like the NES version better (which seems to be everyone) check out Super Dodge Ball Comics at www.superdodgeballcomics.com
Also lets all keep our fingers crossed that the DS version is as good as we hope it will be and that it leads to a Wii release.