Boogie DS video reveals a much more traditional rhythm game
Luckily for us, it's been adapted into what looks like a much more familiar rhythm game. For each motion or instrument (headbanging, tambourine, etc.) you touch the screen in a different manner, but always in response to onscreen cues, and always in a location indicated by an icon. The different icons are just window dressing, basically, since you're now tapping the screen to the rhythm. It's less whatever-you-want-to-call-Boogie and a little more Ouendan. This short video shows some of the motions involved in playing Boogie on the go, accompanied by a Commodores cover.
[Via GoNintendo]










Reader Comments (Page 1 of 1)
Parker @ Sep 5th 2007 7:29PM
Hmmm... a little more Ouendan is never a bad thing. And the game looks pretty enough. But I'm going to call it right now -- the gameplay looks atrocious.
Kefka @ Sep 6th 2007 9:30PM
Yeah, the gameplay does look kinda simple so far... Hopefully the video was just there to demonstrate the basic mechanics, otherwise it's looking like a gimmick game...
The other gripe I've got with it is that it tries to have animations keeping time with individual note-hits... This doesn't work. for the animation to be on time, it must reach its apex/key point at the same time as you hit the note - and since obviously the game doesn't know if you WILL hit the note, it can't start the animation beforehand...
The result is what you see in the video - animations that seem to zip from prone to action shot in a couple of frames.