Virtually Overlooked: Athena
Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.SNK's Athena should have been one of the coolest NES games available. It had a huge variety of equippable weapons, armor, and accessories, and it featured a female protagonist, a distinction shared with its contemporary, Metroid, and not much else. It didn't work out, but let's not let that minor quibble stop us from appreciating it! Any SNK game that didn't cost $300 is at least worth a look.

Why the game hasn't been announced for Virtual Console yet:
When SNK finally does get around to some Virtual Console games, they're not going to start with their NES stuff. They've got a healthy library of Neo Geo games that people actually enjoy and will buy. Not everyone listens to us. Nor should they.

We normally have no problem making fun of games in Virtually Overlooked. Bad games are funny. But don't take our mockery for anything more than fun; we tend to enjoy weirdness and creativity in games, even when the final product doesn't work out. We have a fascination with bad games, as well. We really enjoy playing them.
But we choose not to mock Athena this week. It may not have been a successful experiment, but Athena was a bold and ambitious one, so we think it deserves some praise, for once.

In another similarity to Metroid, Athena features multiple branching paths. While the game follows a more traditionally linear level structure, it is possible to fall down a pit, break a wall, or climb a ladder into a new area, with different creatures and items. Most of the terrain in the game is in the form of blocks breakable with a helmet or certain weapons, encouraging exploration of the levels-- even if a constant flood of enemies discourages any activity but swinging your weapon randomly.

The weapons are one of the most incredible, and frustrating, aspects of Athena. At the beginning of the game, Athena has a futile kick that barely reaches beyond her body, forcing you to get dangerously close to enemies in order to hit them. Enemies often drop the weapons they carry, and thus you quickly get a ... red club thing of some kind. You'll soon find a thing that looks like a cross between a blue mallet and a ladle, and then a blue sword, and then any number of clubs, swords, bows, balls-on-chains, and other unidentifiable things. It's the same way with armor-- you'll randomly pick up all manner of helmets, breastplates, and shields. What is better than what? No idea. It won't matter, since one of the swarm of enemies will drop something else that you won't even notice yourself walking into. Keeping your equipment is half the challenge of Athena. The other half is, you know, not being killed by horse-headed dudes.





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Reader Comments (Page 1 of 1)
dmarsee @ Jul 26th 2007 7:51PM
Athena has got to be one of the worst NES games I've ever played. Nigh uncontrollable.
TE-Ryan @ Jul 26th 2007 8:21PM
If you've gotta have some sort of Greek mythology-oriented game, let's make it The Battle Of Olympus instead. At least it's half-decent, if not a little cheap.
Ian @ Jul 27th 2007 8:11AM
I can't understand why people hate this game so much. I own this game and can't even count the number of times I've played it. Mostly because I was never able to finish it. I loved this game. As far as armor, helmets and shields go, if you have one, then next one you see will be an improvement. Similar with the weapons, unless as you said, you walk into a completely different one. (club, hammer, ball and chain / blue sword, yellow sword, red sword, flaming sword / short arrow, long arrow, flaming arrow).
danny. @ Jul 27th 2007 8:35AM
I had this game and I loved it as well...
Patrick @ Jul 27th 2007 10:33AM
I bought a cartridge of this game last week for $3. It was fun for a few minutes, but there are probably hundreds of games I'd rather see on the Virtual Console before this.
athenafan @ Jul 27th 2007 11:08AM
One of my favorite NES games of all time. Incredibly fun.