Project Rygar not as big a project as we thought
We were very excited about the prospect of a new Rygar game on the Wii. Whipping the Diskarmor around sounds like one of those things that would naturally be perfect for the Wiimote. And we thought, based on the brand-new character art and the title-- Project Rygar-- that we were in for some big new stuff. After all, if it's a "Project," that means it's a pretty intensive undertaking, right? One that takes a lot of time and effort on Tecmo's part?Yeah, it's a port of the PS2 game Rygar: The Legendary Adventure. The one from 2002. That's a little depressing! But hey, if it helps, the PS2 game was a fairly competent Devil May Cry-alike. And Tecmo is promising new content in the form of the newly-designed main character and, more significantly, a new Wiimote-friendly battle mode.
[Via NeoGAF]









Reader Comments (Page 1 of 1)
Zachary Hinchliffe @ Jul 12th 2007 10:15AM
MORE PORTS?!
Doug @ Jul 12th 2007 10:24AM
The "newly-designed main character" looks like ass.
cartman80 @ Jul 12th 2007 10:33AM
I'm kinda glad I didn't buy a Wii when I had the chance. More and more it looks like:
1. Quality Nintendo games (nice but not enough)
2. Ports
3. Minigames
4. Non-games
woo....yay?
samfish @ Jul 12th 2007 12:58PM
God damnit. This is getting really rather ridiculous.
Aaron @ Jul 12th 2007 4:06PM
That dude on the right has some wicked-cool wardrobe goin' on there.
cragis @ Jul 12th 2007 5:00PM
one word tae sum up Tecmos wii support is "pish"
MisterL @ Jul 12th 2007 7:28PM
cartman80, the reason for the stream of lackluster games from developers besides Nintendo is because they didn't believe the Wii would succeed so they didn't bother developing any games seriously. But now they know better but it still takes time to develop games. You can see the same trend with the PS3, Xbox 360 ports with a smattering of a few good titles for now. Feel free to judge the Wii that way but that's only if developers took a few months to make a game, not a few years which is reality.
James @ Jul 13th 2007 4:09PM
Let me translate this through my Wii-market-speak filter -- I've got experience:
"big project" = remake of a game nobody bought in the first place
"promising new content" = an extra model we doodled in our spare time
"Wiimote-friendly battle mode" = tacked-on waggle
I think I'll pass.
Mike Sylvester @ Jul 14th 2007 8:30PM
The PS2 version is sitting at 82% in GameRankings, and I always wished I'd picked it up. ScrewAttack did a feature recently about the art of the game, and it made me want it again. I'm actually glad it's coming to the Wii. Hopefully, they won't try to sell it at the standard rate for new games, or they can count on it not selling again to a new audience.