1up jumps over exploding bridge, picks up Contra 4 content
We're going to cut out the introductions and get straight to it: oh man, Contra 4 looks awesome. It's fully 2D, just like we hoped. It's designed as a direct sequel gameplay-wise to the excellent Contra III: producer Tomm Hulett said "Anyone who's played Contra III on Virtual Console recently should be able to jump right into Contra 4 and feel right at home." New features include the ability to hold two weapons and toggle between them, weapon upgrading (two of the same weapon result in a powered-up version), wireless two-player, and a grappling hook. WayForward is taking inspiration from New Super Mario Bros. for Contra 4, in the best way. They're returning to what was great about the series, and designing a new game based on that.
Can you believe that two guys who are supposed to be great commandos keep forgetting their shirts when they go on these missions? Check the screens and see how many enemy soldiers forgot their shirts. Preview: none.









Reader Comments (Page 1 of 1)
rememberthe8bit @ Jun 29th 2007 3:02PM
It's nice to see the revival of two classic games, (Mortal Kombat and Contra) and to see that they probably won't suck. If both of these games support WiFi, and they are fun, I don't think I'll be doing much of anything else after they are released.
Hirsbrunner @ Jun 29th 2007 3:21PM
Man, the DS lineup gets better and better w/each passing day.
I hope they include the classic UUDDLRLRBABASELECTSTART.
Abscissa @ Jun 29th 2007 5:32PM
I still want this on one of my non-portable systems.
Mario Panighetti @ Jun 30th 2007 11:55AM
Wayforward's making this game? Okay, NOW I'm excited. These guys really know their way around 2D platformers on portable consoles. The game is in very good hands (and I'm sure the handful of people that played Shantae would agree with me).
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