Wii Finglonger invented
Good news, everyone! The Nintendo Wii has made 30th century technology available-- today! This attachment for the Wiimote approximates Professor Hubert Farnsworth's brilliant hypothetical invention, the Finglonger. The Finglonger allows you to operate equipment over great distances.
Hey ... it also looks kind of similar to a pool cue, now that we look at it! We wonder if it could also be used for that?
Hey ... it also looks kind of similar to a pool cue, now that we look at it! We wonder if it could also be used for that?






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Reader Comments (Page 1 of 1)
thecinema @ Jun 25th 2007 3:50PM
YES!!! The Finglonger Rules!
Gudaman @ Jun 25th 2007 3:54PM
forget pool! TOTAL LIGHTSABER TIME, i cant imagine how "durable" this is but i can still make WHOOSH, BZZT, & PSST sound effects... lol im so gonna get this just to hit ppl with! lol
Roy @ Jun 25th 2007 4:04PM
Hooray!
SnesR0X @ Jun 25th 2007 4:27PM
THIS IS THE BEST!
hvnlysoldr @ Jun 25th 2007 6:15PM
All hail the Hypnotoad!
Grey Acumen @ Jun 25th 2007 11:37PM
Congratulations...
Unless they somehow pulled out some magnifying lens/mirror/fiberoptic technology in this thing, they have just utterly defeated the ability to play the billiards game in Wii Play.
Wii Play uses the Sensor bar to tell how far away the wiimote is, which is how it can tell when you pull back and shoot in billiards. I just on't see how this can work.
Seriously, I've come up with better than this without even trying. How do I get into contact with someone who can actually MAKE something so that I can give them an idea worth making instead of shitting on?
Milkboot @ Jun 26th 2007 12:16AM
#6, thats what the acceleromiter(sp) does on the Wii-mote
kraoro @ Jun 26th 2007 12:59AM
Quality of the peripheral aside, this is the best article on Wii Fanboy.
Grey Acumen @ Jun 26th 2007 1:53AM
No, it's not the accelerometer. At least not from what I could tell from when I played the game at my cousin's house. Though if you want to confirm it for yourself, try playing Wii Play billiards with the pointer covered. Even if it's not used to determine the strength of your shot, it's still used to aim where on the ball you want to hit, so you still run into the same problem.
To give a clear example, try adjusting the screen settings in Zelda: Twilight Princess. There's one screen where it asks you to make it so the circle of teh pointer overlaps the circle on the screen.
As you bring the wiimote closer to and further from the sensor bar, the circle gets larger and smaller, cause it uses the distance between the two leds to determine distance from the screen.
When I was playing Wii Play, the motion of the stick as I pulled back had the same feel, and often wouldn't register movement at all if I didn't have the wiimote pointed at the sensor bar. Which is why I'm quite confident that billiards uses teh sensor bar to detect the back and forth motion of the Wiimote. It's possible it's a combination of sensor bar and accelerometer though.
But like I had originally said, it still has the same problem, and I could still do better.
I will admit, this brings up all sorts of new possibilities for Wii/TV damage while people attempt to line up their shot.
ssuk @ Jun 26th 2007 5:31AM
The accelerometer is used to recognise when the remote is being tilted, the IR from the sensor bar is used to find out the X/Y cords and the distance (the Z cord, is it?)
[cords : Read: coh-ords, before people start asking silly questions]
All the accelerometer has are tiny silicon plates which are very sensitive to movement, they can accuratly see which way the remote is tilted and to what degree, however CANNOT tell distance.
Hope this clears things up for some people so we can stop arguing about silly thing and say how awesome the Finglonger is.
jenova @ Jun 27th 2007 10:43AM
A man can dream though...A man can dream...