Totally visceral presentation of Mortal Kombat fatalities

What's more brutal than seeing gruesome fatalities performed before your eyes, while blood and bone spill all around and the hopeless fake cries of voice actors echo in your head? A list of moves in the PDF format. Those with weak stomachs should look away from the rawness.
While this isn't as MORTAL KOMBAAAAAAAAAAT as, say, screenshots or video would be, we admit that we were pretty curious about how the moves in Mortal Kombat Armageddon were going to be pulled off (not curious enough to buy it, but certainly curious enough to read a thing on the Internet.) We knew waggling would be involved, but it's cool to learn what the specific waggles will be.
This totally reminds us of downloading Mortal Kombat FAQs from Compuserve and leaving them to print from our dot-matrix printer overnight. Sometimes we'd wake up in the morning only to find that our pet dinosaur had shredded all the pages, forcing us to start over.
[Via Joystiq]










Reader Comments (Page 1 of 1)
tiamat1990 @ Jun 1st 2007 6:06PM
...Fighters are never going to work with the Wiimote *sighs*
steve @ Jun 1st 2007 6:41PM
fighters will work. . .just not in this way.
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http://www.howtogetfreewiipoints.com
HollywoodLeo @ Jun 1st 2007 9:16PM
Actually, this Mortal Kombat is pretty good.
If you're an MK fan, then it's worth the money. All the characters in the series, are there, and you can also make your own. Which may sound cheesy, but once I made my super cool character, that's all I've been using--because you can take super moves from different characters, and have your character do all of your favorite moves. (example: scorpion's spear, smoke's teporting uppercut, freezing move from sub-zero, etc.)
Motor Kombat is great too...
The characters are funny, and get pissed at each other during the race--making funny gestures, and hand motions (I still can't tell if they actually give each other the finger). It's also pretty bloody--people get smashed, or crash, and it becomes a fatality.
You use the Wiimote the way it's used in Need For Speed Carbon--like a steering wheel. So you not only get a feel of what Mario Kart will be like on the Wii, but you also get a game that would hold you off til it actually comes out.
I'm surprised that people aren't excited about this game. I too was dissappointed about the lack of online play, but in the other hand I don't want to wait a year, or two for a good fighting game--and this one is pretty worth it.
I played it for over 10 hours when it came out on Tuesday!!
Definitely a must buy!
My 2 cents ;-)
icicle0424 @ Jun 1st 2007 9:58PM
I've enjoyed it so far, the controls do take a bit of getting used to, but the "waggles" are a lot better than "up, up, down, left, left, high punch, etc" from previous MK (among other) titles
Dax @ Jun 2nd 2007 1:27PM
You would think a site that calls itself Wii Fanboy would lap up every big or semi-big new release that comes out for the system, and yet you guys brush MK off. Odd...
theDude @ Jun 2nd 2007 4:01PM
Can you use your Mii?
psyborg @ Jun 3rd 2007 3:33AM
MK for the Wii is pretty good. Great controls once you get used to them. Motion gestures and other moves work really well with the wiimote/nunchuk.
edgar @ Jun 6th 2007 9:26PM
Yikes!!.. Really nice to kill using gestures!