Wii Warm Up: Superfluous waggle

Some games, like the ubiquitous Wii Sports, use the Wiimote's space-age technology to closely map real motion into gameplay. This is generally regarded as "neat" and accepted by the masses, who run off to show their grandparents.

Other games, like the upcoming port of Resident Evil 4, make no such attempt to represent physical motion as virtual motion (outside of the new knife controls). In fact, some of the motion controls seem to be simulating button presses. Case in point, reloading requires you to hold B and shake the Wiimote. That's hardly more representative of the action of reloading a gun than pushing a button, or even going into a menu.

We sort of revealed how we felt there, but this isn't about us. It's about you. How does non-representative motion control affect you? Is it still fun to waggle, even when you're waggling abstractly?

Tags: biohazard, capcom, evil, nintendo, nintendo wii, NintendoWii, port, ports, re4, resident, residentevil, residentevil4, waggle, wii, wwu

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