Virtually Overlooked: Ninja Spirit

Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.
This is the second time we've ended up following a theme from week to week in these features-- in this case, we wanted to talk about Ninja Spirit for the Turbografx-16, and didn't remember until we started researching that, like last week's Photograph Boy, Ninja Spirit was developed by IREM.
The best way to describe Ninja Spirit for people familiar with Virtual Console games is "The Legend of Kage, but good." And we say that as fans of Kage.

Why the game hasn't been announced for Virtual Console yet: This is one of the best and best-known TG16 games, and IREM has already proven amenable to having their games available on the Virtual Console, so we can count on seeing Ninja Spirit soon. We just wanted to talk about it.

Why we think it should be on the Virtual Console: The fact that Ninja Spirit was very popular for a TG16 game still doesn't mean that a lot of people played it. Luckily, the Virtual Console can heal the wounds from the 16-bit console war, of which the TG16 was the first casualty.

Ninja Spirit doesn't really cover novel territory-- as a vengeful ninja, you run, jump and slash demons with a sword, you throw shuriken and bombs, and you spend a lot of time in dark forests (the natural habitat of the ninja). But it doesn't matter that the subject is familiar, because every aspect of Ninja Spirit is perfectly designed. The graphics are colorful and clear, and the difficulty, while severe, is not as brutal as that of many action games. Where The Legend of Kage was full of unavoidable one-hit deaths in mid-jump, Ninja Spirit mitigates the issue with a lifebar. In another nice touch, you are given all four of your weapons upfront, and are free to choose between them. You can then upgrade them with powerups.

The graphics, the difficulty, and the weapon selection aside, the most important thing about Ninja Spirit is the control. It doesn't even matter if you never pass the first stage; replaying the first stage over and over again is so much fun because it is so much fun to run around, jump and slash in this game. The joy of just moving your ninja around is amplified once you've got your ninja shadow clone guys (as in Ninja Gaiden 2).
We love all of the games we've profiled in Virtually Overlooked, but this is the first one we can recommend to everyone with absolute certainty. When this is released, buy it. It is an objectively excellent game.










Reader Comments (Page 1 of 1)
Mr Khan @ Mar 15th 2007 9:07PM
IREM?
The same dudes that did R-Type?
Color me interested...
bc @ Mar 15th 2007 10:52PM
Damn right Ninja Spirit...now just need that, Blazing Lazers, and Bloody Wolf, and I'm all set for VC!
brian Mita @ Mar 15th 2007 10:59PM
Ninja Spirit was easily one of the best games for turbographx. I can't wait!
Greg R @ Mar 16th 2007 9:23AM
That game was a ton of fun but I actually thought it was pretty easy. Maybe it's been so long that I forgot. *I still use the VC for great games that I never played. . . .& Mario games.*
Hirsbrunner @ Mar 16th 2007 9:43AM
I used to play the hell outta Ninja Spirit on my TG-16. Lotta fun.
I wanna see it and Splatterhouse come to the VC soon.