Revolution not safe from Australian stereotypes
Australian in-your-face talking mammal news now, with the developer behind the TY the
Tasmanian Tiger series of platformers joining a recent popular trend by praising the Nintendo
Revolution and vaguely promising to, at the very least, think about developing for
it. In an interview with Aussie Nintendo, creative director for Krome Studios, Steve Stamatiadis, mentions
that TY may very well end up on Nintendo's next-gen console, what with it being so personally intriguing."Personally I'm intrigued by the Revolution - I like that Nintendo is taking a different approach to how people play games and is aiming for a wider audience. Though, I don't like the fact that it means cross platform games like the TY the Tasmanian Tiger series will be much harder to develop on Next Gen consoles."
If you can take your mind off the excitement generated by the continuing adventures of the fuzzy, all-encompassing Australian stereotype, you may notice that the man manages to raise an interesting point. By being considerably different than the Xbox 360 and the Playstation 3, the Revolution may find itself at a disadvantage when it comes to multi-platform titles, if only because lazy developers may opt not to adapt their existing code to function with Nintendo's outlandish controller. Of course, there's no reason to think that the opposite might not happen either: A developer may very well skip the other two consoles instead of modifying their established Revolution control scheme.
[Via DSupdates]










Reader Comments (Page 1 of 1)
bbelt @ Feb 15th 2006 10:54AM
when are people going to realize this is not an issue? there is a shell controller you can use for ported games. how is it people in the business dont know this?
huZZah @ Feb 15th 2006 1:44PM
bbelt
I agree completely, but I do do believe that these developers are aware of this, but there are a couple of reasons why they still hesitate... first, that the shell most likely won't come with the system and thus splits the install base and could cause confusion for consumers (I can just see an uninformed parent screaming in the ailes of Best Buy... "what do you mean I have to buy them something else to play this game? It should just work!"), the second reason is that yes, there are lazy developers out there, but they don't want to be seen as lazy... so rather make a game the requires the controller shell which just screams to the public "I'm not creative enough, and don't want to work hard enough to make a real Revolution game!" they may just avoid the console all together.
Casey @ Feb 15th 2006 5:12PM
If I may, I don't believe there will even be a shell controller, I don't see the point... The revolution has ports for the gamecube controller, so why would it abandon those who already have many controllers for a whole new formset of a shell...