Attack of the Movies 3D also attacking Xbox 360

Attack of the Movies sends groups of up to four players (wearing up to four pairs of goofy 3D glasses) through movie-themed worlds, rich with hostile sea creatures, aliens, and robots. Don't have your own glasses? No worries -- the game comes with four sets. Not only will you get to shoot stuff with your friends, you'll all get to look like that one guy from Back to the Future when you do!
Gallery: Attack of the Movies 3D (Xbox 360)
Gallery: Attack of the Movies 3D (Wii)
This Week on the Nintendo Channel: Cave Story
This week's most noteworthy Nintendo Channel item is by far the Developer's Voice video on Cave Story above. Next week, we'll finally get to play it. How pumped are you? Like, beyond pumped? We sure hope so!
Head past the break for the rest of this week's content.
Gallery: Cave Story (WiiWare)
Gaijin bringing iPhone's Lilt Line to WiiWare

All we know from the (necessarily brief) announcement is that Gaijin is bringing the game to the Wii. We can assume, both from the nature of the game and the fact that we don't think the three-person Gaijin Games team is going to start publishing packaged games, that it's WiiWare. We've asked Gaijin for more information. In the meantime, check out the iPhone version after the break.
Now Playing: March 15-21, 2010
Final Fantasy XIII tops UK sales chart, Just Dance shows stamina
In its first week at retail, Final Fantasy XIII charged up the UK sales charts like a Lightning bolt, becoming the "fastest selling" game of the year -- a record set by Bad Company 2 just last week. According to Chart-Track, the console sales split for the latest edition in Square Enix's flagship series was fairly even, with a 54 to 46 percent split on PS3 and Xbox 360, respectively.
Bad Company 2's sales slipped 38 percent last week, bringing EA DICE's fantastic multiplayer title (wait, there's single player, too?) down to second place. And, in third -- there it is: Just Dance. The game is unstoppable and has the stamina of a six-year-old hyped up on Pixy Stix. Like we noted last week, Just Dance just keeps going and going. We're just waiting to see when this epic sugar rush wears off.
Source – Lucky XIII for Square Enix [GFK Chart-Track]
Source – Latest UK Software Charts [GFK Chart-Track]
Bad Company 2's sales slipped 38 percent last week, bringing EA DICE's fantastic multiplayer title (wait, there's single player, too?) down to second place. And, in third -- there it is: Just Dance. The game is unstoppable and has the stamina of a six-year-old hyped up on Pixy Stix. Like we noted last week, Just Dance just keeps going and going. We're just waiting to see when this epic sugar rush wears off.
Source – Lucky XIII for Square Enix [GFK Chart-Track]
Source – Latest UK Software Charts [GFK Chart-Track]
NintendoWare Weekly: Rage of the Gladiator, Castlevania: Rondo of Blood

Newest NBA Jam trailer brings plenty of extra heat
As you might imagine, the vast majority of the "heat" that the newest trailer for NBA Jam brings with it is through the various players running up and down the court fully ablaze (it certainly doesn't hurt when the screen catches fire as well). Don't get us wrong -- it's full of gameplay that puts us right back on the couch in 1994, trying to desperately remember the code so that we can play as our favorite US president.
That said, the announcer probably says "Kaboom!" four or five times. And yeah, somewhere in the middle there, we realized that NBA Jam just doesn't have that many catchphrases. But that's okay with us -- the gameplay looks fantastic! We'll have our impressions of the game up in a few weeks, but for now you can peep the trailer yourself after the break.
That said, the announcer probably says "Kaboom!" four or five times. And yeah, somewhere in the middle there, we realized that NBA Jam just doesn't have that many catchphrases. But that's okay with us -- the gameplay looks fantastic! We'll have our impressions of the game up in a few weeks, but for now you can peep the trailer yourself after the break.
More FIFA World Cup 2010 media than you can shake a red card at
The trailer urges players to take their own country's team to the World Cup, though we should issue a word of warning to those of you in the contiguous United States who choose to bring our fine nation to the top: it's just a game. Okay, okay, sorry -- we were just joshin' ya! We suppose it's possible. Maybe after the robots take over. Maybe.
Nintendo's Sakamoto: No Wii Kid Icarus now, but possible

[VGMuseum]
If there's a Kid Icarus reboot in the works somewhere at Nintendo, Metroid: Other M producer Yoshio Sakamoto, who worked on the original NES game, doesn't know anything about it. "I don't know personally about any project underway regarding Kid Icarus," Sakamoto told Kotaku, "but if so many of those people are interested in it and really want to see it on the Wii, they should really speak up."It's not as simple as making a Zelda game with flight, apparently (that's our guess for what people want in a Wii Kid Icarus game). Sakamoto suggested that Nintendo has yet to hit upon the right design. "If we can find some sort of way to bring it to the Wii; a way to make the game for the Wii that makes sense, we would happily do so," he said. "But just keep in mind it may not be me making the game."
Gene Simmons: 'I'm the voice of Guitar Hero 6'
"I'm the voice of Guitar Hero 6," says KISS front man Gene Simmons during a video clip produced by Game On, a division of UK media site ITN. And that's all he says. The clip -- view it after the break -- has been removed from the context of what's assumed to be a full interview and essentially turns Simmons' statement into a gag line. Still, Simmons does appear to be the first "official" spokesperson to outright name the next iteration of Guitar Hero, albeit unofficially.
Activision previously dated a forthcoming Guitar Hero game for the "back half" of 2010. Presumably, that's "Guitar Hero 6" and the game Simmons will apparently star in. What? Activision didn't offer his crew a full-on Guitar Hero: KISS game? It's for the better, really, because all we want to do is get the digitized Simmons onstage and make him crank 'dat Soulja Boy!
Activision previously dated a forthcoming Guitar Hero game for the "back half" of 2010. Presumably, that's "Guitar Hero 6" and the game Simmons will apparently star in. What? Activision didn't offer his crew a full-on Guitar Hero: KISS game? It's for the better, really, because all we want to do is get the digitized Simmons onstage and make him crank 'dat Soulja Boy!
Interview: Metroid: Other M producer Yoshio Sakamoto
After delivering a GDC panel on his cinematic inspiration, we met with Metroid: Other M producer Yoshio Sakamoto to ask him about everything from collaborating with Team Ninja, lessons learned from Metroid Prime, the newfound focus on story in the Metroid universe, and whether or not he played Chair's Super Metroid love letter, Shadow Complex. Read on!
Can you tell us about the process of working with Team Ninja. Who does what design-wise and technology-wise?
Yoshio Sakamoto: The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they've also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it's not so much that we're dividing up tasks but collaborating as equals.
After E3 and the initial announcement a lot of people were making comments like, "Oh, it seems like they've dumped Retro for this series and they want to go with another developer," as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.
Can you tell us about the process of working with Team Ninja. Who does what design-wise and technology-wise?
Yoshio Sakamoto: The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they've also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it's not so much that we're dividing up tasks but collaborating as equals.
After E3 and the initial announcement a lot of people were making comments like, "Oh, it seems like they've dumped Retro for this series and they want to go with another developer," as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.
Gallery: Metroid: Other M
European Nintendo downloads: Ironclad, Nectaris
Okay, so it isn't Rondo of Blood this week in Europe. Nintendo instead chose to inaugurate the latest Hanabi Festival with the pre-rendered Neo Geo shooter Ironclad and Lode Runner for NES. It's pretty novel in and of itself to have two Virtual Console games in a single week, not to mention a Neo Geo game! They're joined on Wii by the WiiWare version of Military Madness.- Lode Runner (NES, 1-2 players, 600 Wii Points)
- Ironclad (Neo Geo, 1-2 players, 1,000 Wii Points)
- Nectaris: Military Madness (WiiWare, 1-4 players, 1,000 Wii Points)
- Elemental Masters (DSiWare, 1-2 players, 800 DSi Points)
- Pop Island (DSiWare, 1-8 players, 500 DSi Points)
- Simply Sudoku (DSiWare, 1 player, 200 DSi Points)
- Simply Mahjong (DSiWare, 1 player, 200 DSi Points)
- 4 Travellers Play Spanish (DSiWare, 1-4 players, 800 DSi Points)
Rock Band Weekly Redux: Lady Gaga, Cartman, 3 Doors Down, Mute Math, The Subways
Lady Gaga was already announced for Rock Band's DLC update next week -- but she's bringing friends along. The pop sensation will be joined by some, ahem, actual rock bands.
Check out next week's full list of releases after the break.
Check out next week's full list of releases after the break.
Nintendo sells 1.9 million DS and Wiis through Feb. 2010
Following last night's NPD report for February, Nintendo has issued a press release lauding the amazing selling power of its own products. In typical fashion, the gaming giant that got your grandma into gaming has managed to sell a ridiculous amount of DS and Wii systems in the U.S. -- 1.9 million in the first two months of 2010, to be exact.
As impressive as that 1.9 million figure is, Nintendo's ability to break its own records is even more impressive. In selling 613,000 DS units throughout February 2010, Nintendo has managed to set a new monthly record, besting the previous top-selling month of February 2009's figure of 597,000 units. It would seem that two things are certain in this life: we're all going to die one day and before that day comes, each of us is going to own nine DS systems.
With March 28 fast approaching -- that's the release date for the DSi XL -- Nintendo is hoping to further build on the success of its now six-year-old handheld. And, to think, even after all that time, the gif still hasn't gotten old.
As impressive as that 1.9 million figure is, Nintendo's ability to break its own records is even more impressive. In selling 613,000 DS units throughout February 2010, Nintendo has managed to set a new monthly record, besting the previous top-selling month of February 2009's figure of 597,000 units. It would seem that two things are certain in this life: we're all going to die one day and before that day comes, each of us is going to own nine DS systems.
With March 28 fast approaching -- that's the release date for the DSi XL -- Nintendo is hoping to further build on the success of its now six-year-old handheld. And, to think, even after all that time, the gif still hasn't gotten old.
Metroid Dread concept is something Sakamoto 'can't say never existed'

Joystiq: Speaking of the core Metroid development team that last worked on the GBA, there have been rumors of a game known as 'Metroid Dread' – purportedly a 2D Metroid game for DS. First question: Was 'Dread' a real project? Second question: If not, where is a 2D Metroid on DS?
Yoshio Sakamoto: It seems we get a lot of questions about Metroid Dread, especially at interviews following E3 for example. But nothing's ever been announced about this game; it's all just been rumors so far. So we never know exactly how to respond to questions like this.
While there actually was a point where some teams were meeting to discuss if it was possible to create a 2D Metroid for DS using a relatively small team size, it's not something that we ever really announced or thought of as "Metroid Dread." But whenever people bring out that idea, we recognize that the basic concept is something that we can't say never existed. But at the same time, we can't of course, make any official comment about a Metroid Dread-like project coming out.
Our main goal [with Metroid: Other M] is to, as I said earlier, first raise knowledge about the Metroid universe and the Samus character before we start to introduce different elements like online or even going back to another handheld game for the next in the series. So there's nothing coming immediately, we want to think about these new challenges first.
But, of course, we never say never.























